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Old November 12th, 2004, 09:17 AM
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Chazar Chazar is offline
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Default Workaround for map-display glitch?

I want to make a map from a low-resolution picture, where the map-display-glitch-bug is very obvious and annoying (the bug is decribed in detail by LintMan within the bug thread, see here). For short: Dom2 seems to break the .tga file into tiles for displaying, and these tiles overlap by a 1-pixel line, thus hiding a line and therefore producing a glitch.

One work-around is resampling the picture to such a high-resolution, so that the missed line between the tiles does not matter much, but I do not like that. The original picture uses a few colors with straight and simple lines, so the glitch only becomes unnoticeable when magnifying beyond 400% (=3000x2200 pixels).

Does anyone know whether these tiles are of a fixed size under all possible Dom2 instances? If so, one could take the pain to insert a duplicated line within the .tga file.

Are there certain resolutions known (which are still bigger than a single tile), where the glitch does not appear? Popular maps like Aran, Orania, Karan, Cradle, etc. all show the glitch, although barely noticeably with the default zoom...
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Old November 12th, 2004, 10:40 AM
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Default Re: Workaround for map-display glitch?

Has anyone tried turning off the fancy graphic stuff to see if that is included? There are alot of switches for that. I played with most of them when we were trying to get clean captures to build a library of unit images.

Turn off fades, and smoothing, and set the graphics for low quality. It certainly dropped the fuzzy quality of the unit images to where they were almost ugly showing all their pixels with no smoothing.
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