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November 13th, 2004, 04:24 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: SE3 mod for SE4
That sounds like just:
1-Shields (all of it) : Minimum Level 3
2-Weapons: Beam : Minimum Level 3
3-General Science: Mathematics/Physics : Minimum Level 2
Try looking for "hidden tech" in the help file.
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November 13th, 2004, 06:44 PM
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Sergeant
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Join Date: May 2004
Location: Unimatrix 1
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Re: SE3 mod for SE4
ok, i'll check out and see what can i find, another thing if you need help somewhere else, tell me 
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If you see a light at the end of a wormhole its a photon torpedo!
You think is such three dimensional way, how small have you become - Borg Queen.
Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2
We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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November 13th, 2004, 07:09 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SE3 mod for SE4
That PDF looks good, and I'm grinding through the techarea.txt now.
I'd like to get the images out of SE3 too, and add them to the imagemod (appropriately resized into minis and portraits, of course).
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November 13th, 2004, 08:25 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SE3 mod for SE4
Hmm...
Any ideas on what to do for the Planetary Defense / military base tech?
IIRC, its supposed to multiply the defense strength of troops.
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November 13th, 2004, 08:51 PM
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Major
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Join Date: Jan 2004
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Re: SE3 mod for SE4
Add combat to hit defense plus ability to troops?
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November 14th, 2004, 01:35 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: SE3 mod for SE4
Adding it to the troops would make them more powerful on the attack too, unfortunately.
PS:
Just an update - I've entered all the tech areas, and no I've gotta patch up all the files that refer to tech areas so the game will load.
Done... Its running now.
I had to back out the renaming of the planetsizes, so currently the SE4 -> SE3 mapping goes like:
tiny -> asteroids
small -> tiny
medium -> small
large -> medium
huge -> large
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November 14th, 2004, 02:49 AM
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Sergeant
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Join Date: May 2004
Location: Unimatrix 1
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Re: SE3 mod for SE4
what about colonizing asteroids?, i think there's a way, but i'm not sure, i've to try it, i was think if work to add it my mod but i've to test it first.
__________________
If you see a light at the end of a wormhole its a photon torpedo!
You think is such three dimensional way, how small have you become - Borg Queen.
Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2
We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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