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November 15th, 2004, 07:04 PM
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Captain
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Re: Is there a way to make SEIV more challenging?
....guys....
....Guys....
....GUYS!!....
Cheeses H. Crackers! It's the guy's first day at the Forum and you're throwing Mods at him!!! Who says he even knows what a "mod" is?! Who says he knows how to install one if he does know? (No offence, apoch, if you do...)
My sig used to say "Space Empires: By Modders, For Modders. (The rest of us are unfortunate side-effects of a game release)" I am now considering re-instating that one. I played this game for 2 years before I ever came here, and boy was I lost when I showed up.
Sheesh.
Turin
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Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
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'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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November 15th, 2004, 07:06 PM
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Re: Is there a way to make SEIV more challenging?
All the other suggestions are neato.
<steps down from soap-box>
__________________
Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp
'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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November 15th, 2004, 09:18 PM
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Shrapnel Fanatic
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Re: Is there a way to make SEIV more challenging?
Quote:
TurinTurambar said:
Cheeses H. Crackers! It's the guy's first day at the Forum and you're throwing Mods at him!!! Who says he even knows what a "mod" is?! Who says he knows how to install one if he does know? (No offence, apoch, if you do...)
My sig used to say "Space Empires: By Modders, For Modders. (The rest of us are unfortunate side-effects of a game release)" I am now considering re-instating that one. I played this game for 2 years before I ever came here, and boy was I lost when I showed up.
Sheesh.
Turin
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If he does not know what a mod is, he will soon find out. Most of the ways to make the game more challenging require mods, so it is natural to recommend them... It would be fairly pointless to restrict answers to not include mods...
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November 15th, 2004, 09:36 PM
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Shrapnel Fanatic
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Re: Is there a way to make SEIV more challenging?
I think he's saying give the guy a chance to digest the info. And, I think sometimes there's to much infodumping on newbies too.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Sig updated to remove non-working links.
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November 15th, 2004, 09:40 PM
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Shrapnel Fanatic
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Re: Is there a way to make SEIV more challenging?
Quote:
narf poit chez BOOM said:
I think he's saying give the guy a chance to digest the info. And, I think sometimes there's to much infodumping on newbies too.
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Would you prefer that partial, next to useless answers be given instead? Should someone be discriminated against and not given a complete answer just because he is new to the forums?
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November 16th, 2004, 01:07 AM
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Captain
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Re: Is there a way to make SEIV more challenging?
Bwaaaaaaaaaaa-hahahahahahahaaaaaaaaaa!
__________________
Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp
'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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November 16th, 2004, 06:52 PM
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Private
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Re: Is there a way to make SEIV more challenging?
Thank you everybody here for your answers. This includes the Last five answers.
For me I can say, that I've understood everything you told about the mods. I'm playing the game myself since the very beginning, even if I've given it up for a long time. Until a few days ago I only installed some additional races (which helped a little) but never a mod. Actually I'm playing the AST mod. A very interesting one  But it's the same as every time. The AI is much too weak. Perhaps the next time I play I will try to restrict myself. Perhaps I stop to steal technique by capturing ships that may be a good one to begin.
And I will try the TDM mod. Let's see when I will find some time to try these things out. But a theoretical question for the end: Is it possible to use the "improved AI" files of the TDM mod for the AST mod too or not. Or does the AST use these anyway?
I've only wanted to say that if you have any more tips, please feel free to post them. I've not the intension to close that thread. Its always interesting 
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November 17th, 2004, 05:44 AM
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Lieutenant Colonel
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Re: Is there a way to make SEIV more challenging?
Quote:
apocalypso said:
Does anybody know a mod that handles these problems, so that the game is more challenging and I'm not going to win that easily all the time?
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Play blindfolded
More seriously, a lot of the suggestions below are good for increasing the challenge of the game. Especially playing-as-neutral and Pirates. Or both (THAT was an interesting game...) I'm almost tempted to load up SEIV here at school, and I would if I didn't have finals and two jobs to worry about. Definitely not a good time for a return to JOMT Syndrome (Just One More Turn).
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