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Old November 14th, 2004, 11:41 AM
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Slynky Slynky is offline
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Default Re: Hey Anklebiters players

Quote:
Slick said:Part II of this post is to ask your thoughts on a similar but different mini-mod idea that came to me today. What would you say to a mod where you basically had to only use units & seekers as attack weapons? Basically this mod would eliminate all damaging beam weapons (tractors, repulsors, and other non-damaging beams would be allowed). [I'm thinking that, like Anklebiters, some of the larger ship sizes should be eliminated also - maybe or maybe not.] Another thing that should be done to make things a little more playable is to reduce the effectiveness of the PDC. Probably lower the +70% chance to hit to maybe +20% or so; maybe the math wizards could figure out the right percentage without totally nerfing them. So basically the game reduces down to using units. Fighters will probably be the favored unit although seekers could rule too. Drones could also be more popular. A gentleman's agreement would have to be in place to decide if ramming ships would be allowed or not. The "not" would be in line with the idea of this mod. The real trick in doing this right would be to not simply make this a game of fighter or missile swarm building.

So, what do you think?

Slick.
I've played some Versions of this already. My first thought is that it WOULD turn into a "fighter swarm" / "missile boat" sort of game. In other words, who could show up with the mostest of each. But, I am good at NOT catching on to the nuances of such games, so I'll leave it to the experts.

One other comment: Seems that would make Organic race the obvious race of choice since it has the best seekers and fighters.
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Old November 14th, 2004, 02:02 PM

tesco samoa tesco samoa is offline
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Default Re: Hey Anklebiters players

you could just change the reload times on the other weapons based on their damage ratio.

Start the weakest beam weapons at 3 turn reload and then go up to 6(or what ever) turn reload. APB 1 to 3 could start at 3 and then every 2 or 3 levels the reload time increases...

Would make for some very intersting decisions....

The sweet mod has a system where missle reload and space decreases as they advance in levels. And the unit sizes increase.

another thing to do with units is have a few levels of fighter cockpits / sat computers etc.... where they get the attack and defence bonuses ...

Same with the after burner

Leave seekers intact as they are.
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