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Old November 15th, 2004, 12:44 AM

deccan deccan is offline
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Default Re: Fools Lament II - Newbies Welcome

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archaeolept said:
so, if Magoth, w/ astral coin and cap, spell focus (runesmasher too) had been scripted for Astral FiresX5 ...

Hehe. Magoth was not at that battle. He was killed in an earlier battle by Mind Duel.

But I wouldn't agree with Soapyfrog that Mech Men are too good. I suppose that they would get owned by other MR negates spells too like Opposition and what's the other one that enslaves magic beings.

I risk sounding like a broken record here, but one thing that would help make Mech Men not such an obvious choice as late game troop would be to let mages be able to boost selected resistances to 100% for normal troops albeit expensively in terms of gems and number of mages required.

In my experience 75% resistance just isn't enough. 75% SR won't be enough to protect against Wrathful Skies. 75% CR won't protect against chill and Breath of Winter. 75% FR won't protect against heat aura effects of Abysians and devils.
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Old November 15th, 2004, 01:46 AM
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Soapyfrog Soapyfrog is offline
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Default Re: Fools Lament II - Newbies Welcome

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deccan said:
In my experience 75% resistance just isn't enough. 75% SR won't be enough to protect against Wrathful Skies. 75% CR won't protect against chill and Breath of Winter. 75% FR won't protect against heat aura effects of Abysians and devils.
Exactly, so they would not be "the obvious choice" all the time, instead you would have to mix and match your supporting troops correctly instead of mechanical men for all occasions.

Its thematic too, since one assume that fire hot enough, or cold cold enough, or sufficient wattage WOULD damage a mechanical being made of metal...

Of course mechanical men have counters, as mentioned, but they arent easy ones, and they sure arent enough to discourage everyone from fielding armies of them in the late game to support their battlefield spells.
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