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  #1  
Old November 15th, 2004, 05:19 AM
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Default Re: Fools Lament II - Newbies Welcome

also magma spells are good; ice strike; the rust spells; acid; entanglement
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Old November 15th, 2004, 05:43 AM

deccan deccan is offline
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Default Re: Fools Lament II - Newbies Welcome

Quote:
archaeolept said:
also magma spells are good; ice strike; the rust spells; acid; entanglement
Hey, it's not like he needs even more help!

And I just downloaded the new turn while forgetting to backup the old one first, so I lost the turn file with the battle. Oops.
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Old November 15th, 2004, 10:56 AM
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Default Re: Fools Lament II - Newbies Welcome

Dont worry I saved the whole kit 'n kaboodle on the server end.

Also now I have Huz's dom2save prog running so all future turns will be saved as well.
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Old November 15th, 2004, 11:52 PM

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Default Re: Fools Lament II - Newbies Welcome

And thanks to this thread it looks like everyone has an ice devil now.
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Old November 15th, 2004, 11:55 PM
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Default Re: Fools Lament II - Newbies Welcome

Hey if it had been me I would have immediately posted about someone losing 9(?) uniques in one battle!

Anything to weaken ones opponent
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Old November 16th, 2004, 12:52 PM

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Default Re: Fools Lament II - Newbies Welcome

Wow, I'm surprised all the arch devils were gone too. Apparently some people besides me have a whole lot of blood slaves.
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Old November 16th, 2004, 01:04 PM
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Default Re: Fools Lament II - Newbies Welcome

I admit I had been hoarding blood to spend on mass blood summons when I eventually hit Blood 9... so really this has been a golden opportunity for me.

The reqs for ice devil summons are easy to reach when you have a bunch of CMs with blood, and reqs for arch devil is not much harder, and I had enough blood that I was willing to have a few summons fail and not be too upset about it.

Quite the windfall for me, and totally unexpected that no-one else seems to have capitalized on the situation to summon some of them! I thought I would get a few on the first round of summoning (2 ice and 1 archie), I thought for sure most would fail the 2nd turn of summoning (another 2 ice and 1 archie), and frankly, the 3rd turn I tried for an archie completely on a lark and, amazingly, I got it!!

So... mea cupla... the devils work for me now
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Old November 15th, 2004, 12:48 PM

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Default Re: Fools Lament II - Newbies Welcome

Quote:
archaeolept said:
also magma spells are good; ice strike; the rust spells; acid; entanglement
Oh, I wasn't sure but I always assumed the magma spells were fire damage. Now I just need to find a strong fire/earth caster.
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