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  #1  
Old November 17th, 2004, 02:00 AM
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Default Re: Fyron\'s Quadrant Mod Web Site Updated

Hmm... so you can. The extension will keep track of the style sheet you selected for a site. The next time you visit it, it is already selected. It also keeps on choosing that style sheet for every page on the site you visit, rather than having to pick it for every page... Much more convenient and useful.
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Old May 27th, 2005, 03:33 PM
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Default Re: Fyron\'s Quadrant Mod Web Site Updated

I have added No Ast Belt versions for the standard WP level versions of the following quadrant types:

Mid-life, Cluster, Galactic Edge, Spiral Arm.

Is this sufficient?
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Old May 29th, 2005, 12:12 AM
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Default Re: Fyron\'s Quadrant Mod Web Site Updated

Anybody?
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Old May 29th, 2005, 02:57 AM

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Default Re: Fyron\'s Quadrant Mod Web Site Updated

Sufficient.

BTW thank you. The maps just get to big late game with asteroid belts.
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Old May 29th, 2005, 03:23 AM
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Default Re: Fyron\'s Quadrant Mod Web Site Updated

I honestly cannot think of any suggestions for the mod. It is by far one of the most valued game enhancement mods out. Thank you Fyron for keeping it up to date.
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Old July 26th, 2005, 06:51 PM
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Default FQM 2.10/1.23 Released

Long overdue updates for the acclaimed Fyron's Quadrant Mod are now ready for download. FQM Deluxe has been updated to version 2.10 and FQM Standard has been updated to version 1.23.

The updates contain several bug fixes and more No Ast Belt quadrant types. The Deluxe update features a massive reorganization of SectType.txt, new planet descriptions for some planets courtesy of Loser, and the restoration of balance between the planet types and atmospheres. You can download the upates from the FQM web site.

The FQM Deluxe 2.10 update will break all savegames. Do not attempt to use savegames or maps from previous versions of FQM Deluxe in 2.10.

Note that a number of nebula images have been removed from FQM Deluxe. Applying the patch to it will work fine, but it will result in unused images on your hard drive.

The following is the history file of updates for FQM Deluxe 2.10:

Version 2.10 - 26 July 2005:
Files Altered: PlanetSize.txt, SectType.txt, SteallarAbilityTypes.txt, SystemTypes.txt
1. Changed - Planet types and atmospheres are now more or less balanced.
2. Added - Massive planet size, which is one step up from Huge. Only gas giants can be massive.
3. Fixed - No AST quadrant types no longer have planets in sector 1, 13.
4. Removed - Removed "Stock Standard Systems" header system as it would appear in every quadrant due to unresolved SE4 bugs.
5. Fixed - Descriptions for Ancient Ruins Unique abilities were set up improperly. Now, any Ancient Ruins Unique ability can have either of the two possible descriptions.
6. Fixed - No naturally occuring warp points will look like B5 jump gates. All artificially created warp points will look like B5 jump gates. This applies to all quadrant types except for "Balanced" quadrants.
7. Changed - No systems in No Ast Belt quadrant types have large asteroid belts, other than the occasional Stock-like single asteroid ring system.
8. Added - Added No Ast Belt versions of more quadrants.
9. Changed - Changed many planet descriptions, courtesy of Loser.
10. Fixed - Some systems with medium moons were allowed to be home systems.
11. Replaced with new images:
Nebulae16
Nebulae17
Nebulae28
12. Removed entirely:
Nebulae21
Nebulae22
Nebulae26
Nebulae33
Nova2
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Old July 26th, 2005, 09:22 PM
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Default Re: FQM 2.10/1.23 Released

If we add this to a mod, and that mod has a previous version, will it effect saved games in any way?

And also, what files specifically would we need to copy over if we have used FQM Standard in a mod?

Thanks
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