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Old November 18th, 2004, 07:36 PM

brianeyci brianeyci is offline
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Default Re: 100 anything versus 100 Crystalline Ships

Theoretically, the wormhole idea should kick ***.

But the wormhole idea sucks, I just tried it. Most of their main force stays together, and most of your ships try to chase around the isolated ships, meaning you are running from their main force and they get potshots at you.

Brian
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Old November 18th, 2004, 07:39 PM
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Default Re: 100 anything versus 100 Crystalline Ships

Quote:
brianeyci said:
Theoretically, the wormhole idea should kick ***.

But the wormhole idea sucks, I just tried it. Most of their main force stays together, and most of your ships try to chase around the isolated ships, meaning you are running from their main force and they get potshots at you.

Brian
You need to alter the firing priorities in your strategies. Try firing on nearest ships first, so that your ships don't go chasing down far away warships...
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Old November 18th, 2004, 07:44 PM
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Default Re: 100 anything versus 100 Crystalline Ships

Quote:
brianeyci said:
Theoretically, the wormhole idea should kick ***.

But the wormhole idea sucks, I just tried it. Most of their main force stays together, and most of your ships try to chase around the isolated ships, meaning you are running from their main force and they get potshots at you.

Brian
If you use the wormhole beam, install it on your ship Last, and be sure to alter strategies so the "nearest" and is at the top of the list. You ships will find another target for the next round, instead of chaseing. An engine destroyer may get lucky, and his ships will have to limp around.

And don't depend on the null space gun. It's slow reload is what prevents it from ruleing the game.

Suggestion:
Basics, Shield depleter, engine destroyer, null space, wormhole beam, ripper beams

Eventually you will start hurting the ships, scattering them, and then you'll clean up the half damaged hulls. That's what the rippers are for.
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Old November 18th, 2004, 07:49 PM
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Default Re: 100 anything versus 100 Crystalline Ships

Fire on the nearest ships first.

*Echo, echo, echo....
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Old November 18th, 2004, 08:36 PM

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Default Re: 100 anything versus 100 Crystalline Ships

shhsh the crystal secert is getting out...

I like to play them as well...
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Old November 19th, 2004, 12:20 AM
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Default Re: 100 anything versus 100 Crystalline Ships

Quote:
tesco samoa said:
shhsh the crystal secert is getting out...

I like to play them as well...
What do you mean? The secret has been pubically known and documented for years...
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Old November 19th, 2004, 07:47 PM

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Default Re: 100 anything versus 100 Crystalline Ships

Hmmm, too bad. I've always had amazing success with that. Mind you, I've never faced 100 crystalline ships at one shot before either...

What about shear firepower (All APB's) with a Wormhole beam on the end? Enough of those should scatter even a large fleet.
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Old November 19th, 2004, 08:16 PM

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Default Re: 100 anything versus 100 Crystalline Ships

Firepower can work. I probably eliminated a couple of the items he considers in the necessities, but putting 14 Armor III's in place of the crystalline armor and his phased shields and firing 3 shield depleters {hvy) along with 9 APP's (hvy) I managed to win 20/20 battles in the simulator. In each I destroyed all the crystalline ships while losing between 13 ships (the best) and 56 ships (the worst, average losses were 20-23). This design makes the crystalline ships depleters worthless since this design has no shields and while the 14 Armor IIIs don't measure up to the 10 crystalline armors it does allow the ships to Last long enough for three times the firepower to make its mark after the depleters deplete the initial shield strength. Its here, having a 9-3 edge in APP's that made the difference. Of course YMMV.
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Old November 19th, 2004, 08:49 PM
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Default Re: 100 anything versus 100 Crystalline Ships

100 Baseships each with essentials, 15x Massive Mounted Time Distortion Bursts, and no shields. They win 4 to 1.

Edit: spelling
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Old November 19th, 2004, 08:51 PM
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Default Re: 100 anything versus 100 Crystalline Ships

Quote:
Spoo said:
100 Baseships each with essentials, 15x Massive Mounted Time Distortion Bursts, and no sheilds. They win 4 to 1.
Only works if you have Temporal Technology...
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