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November 18th, 2004, 07:36 PM
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Sergeant
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Location: Toronto, Canada
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Re: 100 anything versus 100 Crystalline Ships
Theoretically, the wormhole idea should kick ***.
But the wormhole idea sucks, I just tried it. Most of their main force stays together, and most of your ships try to chase around the isolated ships, meaning you are running from their main force and they get potshots at you.
Brian
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November 18th, 2004, 07:39 PM
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Shrapnel Fanatic
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Re: 100 anything versus 100 Crystalline Ships
Quote:
brianeyci said:
Theoretically, the wormhole idea should kick ***.
But the wormhole idea sucks, I just tried it. Most of their main force stays together, and most of your ships try to chase around the isolated ships, meaning you are running from their main force and they get potshots at you.
Brian
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You need to alter the firing priorities in your strategies. Try firing on nearest ships first, so that your ships don't go chasing down far away warships...
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November 18th, 2004, 07:44 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: 100 anything versus 100 Crystalline Ships
Quote:
brianeyci said:
Theoretically, the wormhole idea should kick ***.
But the wormhole idea sucks, I just tried it. Most of their main force stays together, and most of your ships try to chase around the isolated ships, meaning you are running from their main force and they get potshots at you.
Brian
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If you use the wormhole beam, install it on your ship Last, and be sure to alter strategies so the "nearest" and is at the top of the list. You ships will find another target for the next round, instead of chaseing. An engine destroyer may get lucky, and his ships will have to limp around.
And don't depend on the null space gun. It's slow reload is what prevents it from ruleing the game.
Suggestion:
Basics, Shield depleter, engine destroyer, null space, wormhole beam, ripper beams
Eventually you will start hurting the ships, scattering them, and then you'll clean up the half damaged hulls. That's what the rippers are for.
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November 18th, 2004, 07:49 PM
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Shrapnel Fanatic
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Re: 100 anything versus 100 Crystalline Ships
Fire on the nearest ships first.
*Echo, echo, echo....
__________________
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Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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November 18th, 2004, 08:36 PM
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General
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Re: 100 anything versus 100 Crystalline Ships
shhsh the crystal secert is getting out...
I like to play them as well...
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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November 19th, 2004, 12:20 AM
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Shrapnel Fanatic
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Re: 100 anything versus 100 Crystalline Ships
Quote:
tesco samoa said:
shhsh the crystal secert is getting out...
I like to play them as well...
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What do you mean? The secret has been pubically known and documented for years...
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November 19th, 2004, 07:47 PM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
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Re: 100 anything versus 100 Crystalline Ships
Hmmm, too bad. I've always had amazing success with that. Mind you, I've never faced 100 crystalline ships at one shot before either...
What about shear firepower (All APB's) with a Wormhole beam on the end? Enough of those should scatter even a large fleet.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
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November 19th, 2004, 08:16 PM
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Corporal
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Re: 100 anything versus 100 Crystalline Ships
Firepower can work. I probably eliminated a couple of the items he considers in the necessities, but putting 14 Armor III's in place of the crystalline armor and his phased shields and firing 3 shield depleters {hvy) along with 9 APP's (hvy) I managed to win 20/20 battles in the simulator. In each I destroyed all the crystalline ships while losing between 13 ships (the best) and 56 ships (the worst, average losses were 20-23). This design makes the crystalline ships depleters worthless since this design has no shields and while the 14 Armor IIIs don't measure up to the 10 crystalline armors it does allow the ships to Last long enough for three times the firepower to make its mark after the depleters deplete the initial shield strength. Its here, having a 9-3 edge in APP's that made the difference. Of course YMMV.
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November 19th, 2004, 08:49 PM
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First Lieutenant
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Re: 100 anything versus 100 Crystalline Ships
100 Baseships each with essentials, 15x Massive Mounted Time Distortion Bursts, and no shields. They win 4 to 1.
Edit: spelling
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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November 19th, 2004, 08:51 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: 100 anything versus 100 Crystalline Ships
Quote:
Spoo said:
100 Baseships each with essentials, 15x Massive Mounted Time Distortion Bursts, and no sheilds. They win 4 to 1.
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Only works if you have Temporal Technology... 
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