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November 18th, 2004, 07:51 PM
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Private
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Join Date: Nov 2003
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Re: PBEM brainstorming: King of the Hill
Just sent my pretender.
However you set up the hill and the surrounding areas is fine by me. Go ahead and have some fun. The keeps with strong garrisons sounds interesting. We would be forced to take and hold them or risk loosing routing units from the hill with nowhere to go.
Would give someone holding the hill a chance to consolidate the position during turns where the hill is not under attack.
/Rainbow
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November 18th, 2004, 10:00 PM
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Corporal
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Join Date: May 2004
Location: Strasbourg, France
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Re: PBEM brainstorming: King of the Hill
Cainehill, it is not true that Vanheim has not been changed! Zen has completely reshaped the female Aesir, and, in my opinion, has made a pretender to rival the pre-nerf Vampire Queen in power, if not in ease to play.
I am playing her in Zombie's Craddle game, and I bet that Cohen is already thinking of how to get her 'balanced':-)
Oh, and if someone falls out before you guys start, sign me in as Caelum.
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Wrath them 'till they glow, and arrow them in the dark.
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November 18th, 2004, 10:03 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: PBEM brainstorming: King of the Hill
Yvelina : True, she's been upgraded and improved to where she's quite viable - but the changes, imo, didn't drastically change her nature.
Actually, I'm looking at Cohen's favorite nation - you know, the one he says is so horribly underpowered.
In fact, I'll go so far as to claim it - pretender to be up tonight.
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Wormwood and wine, and the bitter taste of ashes.
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November 18th, 2004, 11:44 PM
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Corporal
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Join Date: May 2004
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Re: PBEM brainstorming: King of the Hill
Oh, the one that Tuidjy took in the other Zombie game, so that he gets a chance to suffer a humiliating defeat? It seems that Cohen is doing wonders for Abysia's reputation.
__________________
Wrath them 'till they glow, and arrow them in the dark.
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November 19th, 2004, 12:00 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: PBEM brainstorming: King of the Hill
Eh - I can only think of maybe two people who agree with Cohen about Abysia, and one of them is, like Cohen, a member of the "let's take a watch tower with Abysia!" school of thought.
Heck - despite how many times I've watched (well, helped) his Anya die, I've decided the Virtue can be a solid chassis, so I don't think he's yet disgraced Abysia or Virtues (unlike virtue - I've always said that a good vice was worth 3 virtues).
Say! We need a Vice pretender! 
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Wormwood and wine, and the bitter taste of ashes.
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November 19th, 2004, 02:24 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: PBEM brainstorming: King of the Hill
Alas, I believe you can pull out to besieged provindes without trouble, so long as you still own the siege; and a single unit is required to do so (I can never recall if you need a commander). So not taking a Hill fortress would only prevent you from being able to run behind the walls, among other things, and not taking a fortress in the vicinity of the Hill would have no consequence in your attempt to get the Hill. Of course, if the Independents could break your sieges... now that would be so much more funny.
Dibs for you Yvelina if/when someone withdraws before game start.
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November 19th, 2004, 01:56 PM
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Re: PBEM brainstorming: King of the Hill
The mystery of victory points has been solved. I did not see them spreading my Dominion in Yarnspinners because... well, I have no victory point to begin with. So we will have to do without victory points in this game.
I have made a few changes to the map, mainly making the provinces connecting outer isles and mainland smaller. They were heavily protected in the previous Version, but you could siege the province without any trouble, giving you half the taxes. Since these provinces will now be easier to fully conquer, I have made them generate less income, and they will be easier to take as a consequence (with less random defenders; I had anything between Militia and Slingers to Heavy Cavalry and their ilk).
I decided against throwing some surprises on the map. It was not mentioned in my first post, it would be very difficult to balance out, it may switch the focus from fighting your fellow players to waiting for one of them to challenge the independents, and no player involved in the game seemed to have a strong opinion either way. It will certainly be considered if, or when, I make a similar game, but I preferred not to experiment too much without warning.
The newer map is attached to this post. Barring any major problem, it will be the one used in the game.
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