|
|
|
 |
|

November 18th, 2004, 08:36 PM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 100 anything versus 100 Crystalline Ships
shhsh the crystal secert is getting out...
I like to play them as well...
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|

November 18th, 2004, 09:07 PM
|
 |
Sergeant
|
|
Join Date: Feb 2001
Location: Parts Unknown, NY
Posts: 295
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 100 anything versus 100 Crystalline Ships
Quote:
brianeyci said:
Plus, a supply component nullifies the main advantage of engine destroying components -- running the guy out of supplies so he can't shoot.
Brian
|
Brian, as I said, the engine destroyers won't stop his ships from firing, but if you bring down his ships THEN fire the engine destroyer THEN hit him with repulsers...that ship cannot return to combat, only fight from wherever it winds up. As for the taking up space you are correct. However, since you are fighting dreads, you don't need 2 engine destroyers (the combat system generally keeps striking the same target). One is enough, and in fact you may not need a Heavy mount against dreads, since you only need to do 80 points of engine damage.
That being said, I'm sure the 100 crystalline ships are still too much....but alter your ship's targeting priorities
__________________
I'm about to turn it up a notch!!
Where's the ka-boom? There was supposed to be an Earth-shattering ka-boom!
|

November 18th, 2004, 11:14 PM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: 100 anything versus 100 Crystalline Ships
I see several things being missed here, but I'll keep out of it.
PvK
|

November 19th, 2004, 12:20 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: 100 anything versus 100 Crystalline Ships
Quote:
tesco samoa said:
shhsh the crystal secert is getting out...
I like to play them as well...
|
What do you mean? The secret has been pubically known and documented for years...
|

November 19th, 2004, 12:25 PM
|
 |
Captain
|
|
Join Date: Nov 2002
Location: Finland
Posts: 864
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 100 anything versus 100 Crystalline Ships
Quote:
brianeyci said:
Yes. It looks like Asmala knew exactly what he was doing picking Crystalline =D.
|
What, you're planning to attack me!? 
__________________
'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
Are you tough enough to be the King of the Hill?
|

November 19th, 2004, 12:43 PM
|
 |
Major General
|
|
Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 100 anything versus 100 Crystalline Ships
Try placing some combat sensors, ECMs, stealth, and scattering armor on your ship. Then pop a few tachyon cannons on your ships : )
|

November 19th, 2004, 12:50 PM
|
 |
Sergeant
|
|
Join Date: Feb 2003
Location: Finland
Posts: 392
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 100 anything versus 100 Crystalline Ships
brianeyci, be grateful that your opponent doesn't use more than 10 crystalline armor. According to my calculations, best effect is got with 11 crystalline armor and those over that are reserve when one gets broken. Best result I have gotten is with 11 crystal armor and 1 phased shield max level.
My weapon placement against such ships.
1 or 2 shield depleters + engine destroying weapon + 1 depleter (this one optional) +1 APB (or any other high damage ratio gun) + 1 depleter +1 APB... You see the pattern.
Idea: 2 Depleters at first consume shields of crystal ship before engine destroying weapon fires. Then every other weapon is depeter and every other normal damage gun. Notice that any normal damage gun must make more that 150 damage, othervise it is useless. There are plenty of those. Strategy: Point Blank or Short Weapons Range (depending on your hit ratio)
Idea2: Make a bigger ship model than your enemy (ie. baseship if he uses dreadnoughts). Equip it with Tractor beam(s) first, then 1 or 2 shield depleter(s), engine destroying weapon and fourth weapon is a weapon which make high damage on close range (ie. Graviton hellbore, though it is risky because it is useless on any other distance than point blank). Strategy: Point Blank, of course.
Idea3: Fight in a storm which makes shields useless (haven't tried that).
Feel free to shoot me down with these ideas. 
__________________
If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
|

November 19th, 2004, 12:58 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: 100 anything versus 100 Crystalline Ships
I would definitively advise against using Baseships, since you would be just begging your opponent to switch to Maximum weapon range, and the range would likely still matter with only two hundred ships in the battle (how many ships are needed to come down to a contest of numbers is a matter of debate).
Interesting idea about fighting in a storm, or much better, in a nebulae (they eat 5,000 shield points if memory serves). I must admit I do not know if these will stop the actual regeneration of shield points however; I have a hunch it only removes the shield points at the start of the battle, and creating shield points should still work. *Hurries to the laboratory*
*Rushes back to this thread, and takes off his lab coat* I was quite wrong. A nebulae stops both shield generation and regeneration of shields in the course of a battle. Interesting to say the least. Now you merely need to lure the Fiend into one such system, and voilà!
|

November 19th, 2004, 02:37 PM
|
Sergeant
|
|
Join Date: Jul 2004
Location: Toronto, Canada
Posts: 308
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 100 anything versus 100 Crystalline Ships
Quote:
Asmala said:What, you're planning to attack me!?
|
Not when the best combat simulations give me a 2 to one death ratio.
Brian
|

November 19th, 2004, 02:40 PM
|
Sergeant
|
|
Join Date: Jul 2004
Location: Toronto, Canada
Posts: 308
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 100 anything versus 100 Crystalline Ships
Quote:
Karibu said:1 or 2 shield depleters + engine destroying weapon + 1 depleter (this one optional) +1 APB (or any other high damage ratio gun) + 1 depleter +1 APB... You see the pattern.
|
Best idea so far. 2 to one death ratio when combined with a wormhole beam at the end to scatter the crystal ships. If there's no wormhole beam, death. 100 ships versus 100, with crystal ships having 13 crystal. Try urself.
<edit> That's two of my deaths for one crystal death. And in larger numbers, this design doesn't work as well and the crystals stomp them </edit>
Brian
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|