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Old November 19th, 2004, 02:40 PM

brianeyci brianeyci is offline
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Default Re: 100 anything versus 100 Crystalline Ships

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Karibu said:1 or 2 shield depleters + engine destroying weapon + 1 depleter (this one optional) +1 APB (or any other high damage ratio gun) + 1 depleter +1 APB... You see the pattern.
Best idea so far. 2 to one death ratio when combined with a wormhole beam at the end to scatter the crystal ships. If there's no wormhole beam, death. 100 ships versus 100, with crystal ships having 13 crystal. Try urself.

<edit> That's two of my deaths for one crystal death. And in larger numbers, this design doesn't work as well and the crystals stomp them </edit>

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Old November 19th, 2004, 02:49 PM
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Karibu Karibu is offline
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Default Re: 100 anything versus 100 Crystalline Ships

Alneyan, you have a good point. Baseships are not known of their agility. But they have 2 advantages over dreadnoughts which may weight more. First, Bigger mount. You need high one shot damage to break Crystal armor defence. Wave motion gun makes a good damage on smaller mounts either, yes, but its reload time is 3. APB makes a good deal of damage and fires every turn, though it needs a bigger mount (ie. baseship). Second point is, that Crystal player is propably using dreadnoughts, so using same size class ships you can't use tractor beam any useful way.

I was thinking of putting wormhole beam at the end of all weapons. It is useful, but the weapon placement I suggested requires a lot of space itself too (many more shield depleters than in normal ship design, therefore less space for normal weapons). So if you can fit wormhole beam Last, good for you.

Also drones with shield depleters might surprise your enemy. They soak enemy fire and with any luck they deplete eney shields too.
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Old November 19th, 2004, 09:32 PM
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Default Re: 100 anything versus 100 Crystalline Ships

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Karibu said:
Also drones with shield depleters might surprise your enemy. They soak enemy fire and with any luck they deplete eney shields too.
I haven't see weapon bearing drones to be very effective, they don't get much chance to do damage before they're destroyed or rammed.

But, if the simulator says your design will survive opponent point defense long enough, and you're inclined to build enough, their high yield warheads will take down lots of shield points.
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