.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 20th, 2001, 08:50 AM
Mad_Lear's Avatar

Mad_Lear Mad_Lear is offline
Private
 
Join Date: May 2001
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
Mad_Lear is on a distinguished road
Default Re: Some of my ideas and questions

quote:
Originally posted by Lord Kodos:
i havent done it yet and i didint know its hardcocded aghhh sj help me i need a penealty for master computer what what can i make it be!!?



Well, I'm not sj, but here are a few quick ideas off the top of my head...

Maybe just slap a -10% attack/defense penalty on master computers (explain it away by saying the computer is slower to react and less tactically adept that human counterparts). Kind of a quick and dirty solution, and I say this assuming the -10 penalty would stack with other attack/defense components on the ship (seems like they would, but I don't know). You could also jack up the tonnage of basic master computers, but that would make the Hal computers less special, and basically just extend the master computer component tree. Giving HAL att/def bonuses would also work, but IMO not quite as well. You could also make Hal equivilent to a 60 odd person security station, since he has already proven his ability to use ship systems to cause human fatalities

__________________
Be strange! Save the world!
Reply With Quote
  #2  
Old August 20th, 2001, 08:25 PM
Lord Kodos's Avatar

Lord Kodos Lord Kodos is offline
First Lieutenant
 
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
Lord Kodos is on a distinguished road
Default Re: Some of my ideas and questions

LOL i like that boarding defense idea i may just be nerevy enough gto do it. i wish that you could make a certain component longer to repair then others because with a hal 9000 sure repairing it is ieasy but thn it must be reeducated and stuff like that...

------------------
Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
Reply With Quote
  #3  
Old August 23rd, 2001, 11:08 PM
Lord Kodos's Avatar

Lord Kodos Lord Kodos is offline
First Lieutenant
 
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
Lord Kodos is on a distinguished road
Default Re: Some of my ideas and questions

Well some news related to y mod the first being i intend to include a map of vectoria prime as well as Larry nivens Known space (oh yeah i finally read ringwolrd it was supurb)also only the species included in the mod will be compatible as there will be a number of new ship pictures just the Planetoid and the battle moon and the infantrys and the starcannon and a lot more... but i need an artist as well any takers? i also will include a Puppeteers AI with it becuase i may include a puppeteerts shipset but i have no ideas on what their ships look like i may even include the general products company

also i need an idea of a known space map how far away is kzin to earth and things like that?
Reply With Quote
  #4  
Old August 24th, 2001, 12:47 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Some of my ideas and questions

quote:
also only the species included in the mod will be compatible as there will be a number of new ship pictures just the Planetoid and the battle moon and the infantrys and the starcannon and a lot more...
Pictures don't make AIs incompatible.

What you do is put some pictures into the default AI folder: if a race has the pic, SE uses it, otherwise it goes to the default.

See P&N v2 RE: battlemoons.

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download V2.3>- (just extract to your SE4 folder)
-<Download P&N Classic>- (The final release of P&N v1.x, just extract to your SE4 folder)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
Visit My Homepage

Other Links:
-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>-
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)

<SE4Code>
MpN R*-A RM(L) RP+ TCP- Fq++ FR!++ P? A+/- Sf+ Nd- L $ M++++ Pw!+
</SE4Code>
Reply With Quote
  #5  
Old August 24th, 2001, 03:03 AM
Lord Kodos's Avatar

Lord Kodos Lord Kodos is offline
First Lieutenant
 
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
Lord Kodos is on a distinguished road
Default Re: Some of my ideas and questions

ah that is true however when it comes to infantry im at a stump how can i make a generic infantry?? i mean i beleivwe one nuetrel even has four arms!AGHh what to do...well i have some new ideas again Grappler arms like in outlawstar now the problem is getting it so that you only can use them on a grapppler ship or i can just make grappler arm weapons but again only on a grappler ship hmm what a predicimint im in

------------------
Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
Reply With Quote
  #6  
Old August 24th, 2001, 03:29 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Some of my ideas and questions

For infantry, I'd suggest making a 3KT size troop.

For a bridge/cockpit, you have a generic "person" component. Then you add a 1KT body armor & a 1KT hand weapon. If you want to add racial traits, you can make four-handed weapons that do extra damage, or act as armor (parry). A lightsaber, for example is regularily used to block energy beams

Now, imagine instead of a single 3KT guy, you have a whole pack of infantry, say 10,000. that would mean ~300 KG per person of equipment & supplies.
So, when you add 1KT of "Kevlar II" to your troop, you are distributing 10,000 vests.

With a decent vehicle pic (Landing craft? Rows of marching uniforms? APCs in formation?) you can make it look good.

As an option, you can reduce the size to 2KT, and make the infantry weapons or armors be the "cockpit" as well.

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download V2.3>- (just extract to your SE4 folder)
-<Download P&N Classic>- (The final release of P&N v1.x, just extract to your SE4 folder)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
Visit My Homepage

Other Links:
-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>-
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)

<SE4Code>
MpN R*-A RM(L) RP+ TCP- Fq++ FR!++ P? A+/- Sf+ Nd- L $ M++++ Pw!+
</SE4Code>

[This message has been edited by suicide_junkie (edited 24 August 2001).]
Reply With Quote
  #7  
Old August 25th, 2001, 10:47 PM
Lord Kodos's Avatar

Lord Kodos Lord Kodos is offline
First Lieutenant
 
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
Lord Kodos is on a distinguished road
Default Re: Some of my ideas and questions

new components and stufff!!!!!

Space monetser comps:
Stinger:a close range destroyed on use weapon of decent power
eye bLast: a new weapon
space monster facilitys:
Spawn flower:space yard
space monster units:Spore launcher:weapon platform

Corparastion stuff

Race enfgine:insane speed engine
Generel products hull 1,2,3:a armor of insane defense however it costs a lot to build as well as take up a lot of space and if possibloe ill make it slow youre ship down
General products life support: a larger albeit safer life suppoert system
Spacing guild navigator:a special 1kt extremely high organic costing bridge that can open and close warpoits at will.

:corpation faciltys

Spaceyards
Corparate headquarters:increases population happiness as well as planetary output


:corparsate ships

Guild transport
Leisure cruiser
and all the other avarege ships


well just some stuff

------------------
Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..

[This message has been edited by Lord Kodos (edited 25 August 2001).]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:41 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.