.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 23rd, 2001, 11:08 PM
Lord Kodos's Avatar

Lord Kodos Lord Kodos is offline
First Lieutenant
 
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
Lord Kodos is on a distinguished road
Default Re: Some of my ideas and questions

Well some news related to y mod the first being i intend to include a map of vectoria prime as well as Larry nivens Known space (oh yeah i finally read ringwolrd it was supurb)also only the species included in the mod will be compatible as there will be a number of new ship pictures just the Planetoid and the battle moon and the infantrys and the starcannon and a lot more... but i need an artist as well any takers? i also will include a Puppeteers AI with it becuase i may include a puppeteerts shipset but i have no ideas on what their ships look like i may even include the general products company

also i need an idea of a known space map how far away is kzin to earth and things like that?
Reply With Quote
  #2  
Old August 24th, 2001, 12:47 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Some of my ideas and questions

quote:
also only the species included in the mod will be compatible as there will be a number of new ship pictures just the Planetoid and the battle moon and the infantrys and the starcannon and a lot more...
Pictures don't make AIs incompatible.

What you do is put some pictures into the default AI folder: if a race has the pic, SE uses it, otherwise it goes to the default.

See P&N v2 RE: battlemoons.

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download V2.3>- (just extract to your SE4 folder)
-<Download P&N Classic>- (The final release of P&N v1.x, just extract to your SE4 folder)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
Visit My Homepage

Other Links:
-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>-
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)

<SE4Code>
MpN R*-A RM(L) RP+ TCP- Fq++ FR!++ P? A+/- Sf+ Nd- L $ M++++ Pw!+
</SE4Code>
Reply With Quote
  #3  
Old August 24th, 2001, 03:03 AM
Lord Kodos's Avatar

Lord Kodos Lord Kodos is offline
First Lieutenant
 
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
Lord Kodos is on a distinguished road
Default Re: Some of my ideas and questions

ah that is true however when it comes to infantry im at a stump how can i make a generic infantry?? i mean i beleivwe one nuetrel even has four arms!AGHh what to do...well i have some new ideas again Grappler arms like in outlawstar now the problem is getting it so that you only can use them on a grapppler ship or i can just make grappler arm weapons but again only on a grappler ship hmm what a predicimint im in

------------------
Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
Reply With Quote
  #4  
Old August 24th, 2001, 03:29 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Some of my ideas and questions

For infantry, I'd suggest making a 3KT size troop.

For a bridge/cockpit, you have a generic "person" component. Then you add a 1KT body armor & a 1KT hand weapon. If you want to add racial traits, you can make four-handed weapons that do extra damage, or act as armor (parry). A lightsaber, for example is regularily used to block energy beams

Now, imagine instead of a single 3KT guy, you have a whole pack of infantry, say 10,000. that would mean ~300 KG per person of equipment & supplies.
So, when you add 1KT of "Kevlar II" to your troop, you are distributing 10,000 vests.

With a decent vehicle pic (Landing craft? Rows of marching uniforms? APCs in formation?) you can make it look good.

As an option, you can reduce the size to 2KT, and make the infantry weapons or armors be the "cockpit" as well.

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download V2.3>- (just extract to your SE4 folder)
-<Download P&N Classic>- (The final release of P&N v1.x, just extract to your SE4 folder)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
Visit My Homepage

Other Links:
-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>-
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)

<SE4Code>
MpN R*-A RM(L) RP+ TCP- Fq++ FR!++ P? A+/- Sf+ Nd- L $ M++++ Pw!+
</SE4Code>

[This message has been edited by suicide_junkie (edited 24 August 2001).]
Reply With Quote
  #5  
Old August 25th, 2001, 10:47 PM
Lord Kodos's Avatar

Lord Kodos Lord Kodos is offline
First Lieutenant
 
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
Lord Kodos is on a distinguished road
Default Re: Some of my ideas and questions

new components and stufff!!!!!

Space monetser comps:
Stinger:a close range destroyed on use weapon of decent power
eye bLast: a new weapon
space monster facilitys:
Spawn flower:space yard
space monster units:Spore launcher:weapon platform

Corparastion stuff

Race enfgine:insane speed engine
Generel products hull 1,2,3:a armor of insane defense however it costs a lot to build as well as take up a lot of space and if possibloe ill make it slow youre ship down
General products life support: a larger albeit safer life suppoert system
Spacing guild navigator:a special 1kt extremely high organic costing bridge that can open and close warpoits at will.

:corpation faciltys

Spaceyards
Corparate headquarters:increases population happiness as well as planetary output


:corparsate ships

Guild transport
Leisure cruiser
and all the other avarege ships


well just some stuff

------------------
Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..

[This message has been edited by Lord Kodos (edited 25 August 2001).]
Reply With Quote
  #6  
Old August 26th, 2001, 08:48 AM
Lord Kodos's Avatar

Lord Kodos Lord Kodos is offline
First Lieutenant
 
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
Lord Kodos is on a distinguished road
Default Re: Some of my ideas and questions

ughh why am i not in bed? well tomorrow i leave for florida i have some ill reletives their but i will be Online ocassianioly after all i have to prepare the vnn ( vectorian news network a new site that will have news about se4 as well as editorials and other things if you want to apply email me) and for tyhe omniverse as well as other productions so right now im realy hectic with the mod in danger of being deleted i am realy having a hectic time but anyway heres some new stuff

ship componewnts:
Gravity ball: a ba;ll of gravcity witch does average damage skips sheilds and renders a ship unable to fire for a few turns..

Nuclear Missile: a massivedly powerfull weapon witch can plauge a planet as well as lower the value but it is large costly and has a reload time of 30 so you only get onbe per battle

Interceptors oint defense missiles

Automated security lasers: a stronger albeit larger defense sysatem

Plasma cannon: a well rounded average laser nuthinn special realy

Driller missiles:misseles that deal damege by drilling into a ships hull and realsing attack drones:long range boarsding partys is this possible wihtout making it go thru sheilds?

Drillchain missles: a missele that is attached to a chain and drills in a ship cauising damage and then retracts pulling the ship towards you

Combat simulator:a training program that increases a ships exp

Hull flare: a electric charge that creates a blinding lifght on youre ship deals minimum damage but has a maximum range

oh and all crew quarters now have the ability to board an enemy ship as well as destroying the crew quarters on youre ship of course they arent good at boarding


Reply With Quote
  #7  
Old August 26th, 2001, 04:47 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Some of my ideas and questions

The Problem with most of those is the fact that you can only have one weapon per component, and one damage type per weapon.

So you can't do damage, and pull a ship, etc.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:17 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.