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Old October 3rd, 2001, 05:04 AM
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Default Re: Some of my ideas and questions

Say the average colony holds 500M people (since most are domed).
At a decent reproduction rate of 15% per year, that's only 7M increase per turn.

Your facilities will have to kill less than 4M people in order to remain stable. (ie. not force a player to build, then scrap after a few turns)
Now you just have to decide how many organics you can extract from a million people
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