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  #1  
Old November 27th, 2004, 06:49 PM
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Default Re: Rendering Programs

Thanks, Timstone. The only reason I'm thinking of moving away from Bryce, and doing so grudgingly, is that Bryce cannot export to .X, or as far as I can tell, any format that can be converted to .X, which means that I can't make shipsets for Starfury or SE5. Which is a bit of a downer since they've already got me working on SE5's component pics...
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Old November 28th, 2004, 05:52 AM
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Default Re: Rendering Programs

Have you done asearch for custom plugins for Bryce?
One of the first things I searched for when I got max 7 was a plugin to convert to .x. Luckily I found it.
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Old November 28th, 2004, 06:37 AM
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Default Re: Rendering Programs

According to this page you can export Bryce meshes to .X format:
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Old November 28th, 2004, 09:09 AM
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David E. Gervais David E. Gervais is offline
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Default Re: Rendering Programs

Yup, I know about this, but for some reason anything I import then save as .x does not load in modeler programs. the .x export seems to be bugged. Also the exported model looses any and all texture mapping info even if the original loaded model included this info.

The problem I had has been solved. I found out you can save 'any' bryce object boolene or not simply by grouping, selecting and 'Adding' it to the preset library. (click on the tiny down arrow beside the 'Create' menu and at the bottom of the 'object selections' you will see the 'add' button. click it and any object or group of objects will be added to the current catigory.)

Cheers!
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Old November 28th, 2004, 07:27 PM
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Default Re: Rendering Programs

Hold up. So you're saying if I group one of my ship models as one object, then Add it to the preset library, I can then open it as a new object and export it to .X as per the website mentioned before? Lemme know if I got that right because I'm away from home and have no access to my Bryce.
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Old November 28th, 2004, 11:46 PM
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Default Re: Rendering Programs

You don't have to save your model as a preset to export it, just hit the 'E'dit function and when the window pops up that allows you to smooth or unsmooth the model, hit Ctrl+D and the save-as window will open, select the file format you want to save as and it will save the model.

But like I said, for the .x format any texture info is disgarded and I have yet to manage to load a .x file exported this way into se5 or starfury. so It just doesn't work.

I mention saving objects built within bryce as presets so that you can then just select then from the presets to include in new scenes.

Cheers!
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Old November 29th, 2004, 12:10 AM
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Default Re: Rendering Programs

Hmmm... Problematic to say the least. Have you had any luck loading a Bryce exported .X file into another modelling program. If I just had to do the texturing in a seperate program, it probably wouldn't be too bad. Might even lead to some interesting results since I've noticed most of the programs I've looked at support adding different textures to different faces, so I'm sure I could come up with something neat. If it works, that is.
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