.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old December 3rd, 2004, 12:29 PM
Beorne's Avatar

Beorne Beorne is offline
Sergeant
 
Join Date: Apr 2004
Location: Forlì, Italy
Posts: 322
Thanks: 15
Thanked 0 Times in 0 Posts
Beorne is on a distinguished road
Default Re: Carrion Woods pretender setup

I've just won my first MP game as pangea CW with
Turmoil-3, Sloth-3, Growth-2, Luck-3, Magic-3

Growth and magic are necessary to raise good troops.
In the end the luck events have resolved the economy, because the extra gold una tantum incomes by luck are very useful. In contrast I've managed to cannon fodder to the front the 4 events of fanatics I've had (no militia event).

Order gives too low benefit cause the pop loss: my economy was funded my luck events, fire gems (sites founds by fire maguses resulting from luck events) and by buying almost only holy troops (ie black centaurs, very good units)

In the medium-late game I swarmed the map with hundreds of green boys.
Reply With Quote
  #2  
Old December 3rd, 2004, 01:04 PM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Carrion Woods pretender setup


With a CW CD, the early expansion (pre-turn ... 10 to 15, depending on independents) is fueled by the carrion dragon. Since gold is always an issue for CW, I never buy any living troops that aren't mages.

So, my scales (I tried others in about 15 MP games as CW) tend to be Turmoil-3, Sloth-3, Heat/Cold-3, Growth-1, Magic-3. Luck varies but I never take misfortune, because CW's national heroes are too good. I don't go past Growth-1 because the higher growth increases how fast the population dies, without having significant enough an effect on the rise of carrion critter freespawns - better to take magic or a higher base dominion, imo.

To build up an army capable of expansion without the CD, I often prophetize the starting centaur commander - this helps spread dominion from the get-go, and also lets him summon 3 carrion cuddlies each turn. (The alternative is to prophetize a Panic Apostate to reduce upkeep on it, but then you don't raise carrion because you need the research more.)
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #3  
Old December 3rd, 2004, 04:44 PM

Nappa Nappa is offline
Corporal
 
Join Date: Apr 2004
Location: Norcal
Posts: 102
Thanks: 0
Thanked 0 Times in 0 Posts
Nappa is on a distinguished road
Default Re: Carrion Woods pretender setup

I just finished a MP game with a luck 1 scale. In four straight turns I was "awarded" militia and I'd guess that I probably recieved that award about 8 times in the 79 turns the game Lasted. It was a significant part of my gold troubles.
Reply With Quote
  #4  
Old December 3rd, 2004, 10:50 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Carrion Woods pretender setup

I fail to see how 20 militia had a significant impact on you gold supply, when they only cost you 10 gold per turn at the most. If you don't want them, then just round them up and send them off to die as you pass your undead through that province.
Reply With Quote
  #5  
Old December 4th, 2004, 07:24 PM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Carrion Woods pretender setup

that's not how it works, necessarily. for instance, in my one game as CW, I had almost no income and 100 frigging militia. 66 upkeep or whatever was about half my net income. rounding them up and slowly marching them to a front, where they proceed to flee so that i need to round them up again...

and that's even when there was a place to have them attack, as opposed to my southern front where i have little desire to start a war for the sole purpose of having them killed off. or i could spend 10 turns marching them to the north.

basically, militia [censored] suck; especially for CW pan. Its laughable that they are considered a positive event.
Reply With Quote
  #6  
Old December 4th, 2004, 08:15 PM
The_Tauren13's Avatar

The_Tauren13 The_Tauren13 is offline
First Lieutenant
 
Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
Thanks: 0
Thanked 0 Times in 0 Posts
The_Tauren13 is on a distinguished road
Default Re: Carrion Woods pretender setup

It bothers me to no end that free troops are a bad thing.
I can think of no other game in which this is the case.

Is this a big problem? Probably not. But in my opinion, yes. Down with useless troops!
__________________
Every time you download music, God kills a kitten.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:19 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.