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January 19th, 2002, 04:44 PM
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Re: Space Monsters!!!
quote: Originally posted by Gryphin:
Just wondering:
Would Space Monsters attack each other? If so, would you want to or could you design this out of them? I think I dreamed about this Last night.
Not unless you make two different space monster-races. I can imagine a crystalline space-monster race, but question would be how they would be different from the Cryslonites themselves.
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January 19th, 2002, 06:47 PM
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Shrapnel Fanatic
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Re: Space Monsters!!!
quote: As I remember from separate discussion, planets (weapon platforms at least) do not have separate shields, all shield and armour points go directly to the structure. Because of this, organic and crystall armour and shield regenerators do not work, but as a benefit, null-space and pnase-polaron beams lose shield-piercing.
Sort of... Platform shields become planetary internals, but planetary shields remain shields.
You can make the planetary shields phased, but null space will always skip them.
Platforms and defending troops/militia will get damaged by null space, and then troops can be dropped to capture the planet.
The platforms might not be replaced by the AI, and facilities can still be destroyed.
Is it possible to make a level 5 planetary/sector cloak part of a facility? If not, put it on thier bases, so that players can only destroy monster infrastructure with a nova bomb (sun buster)
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January 19th, 2002, 10:18 PM
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BANNED USER
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Re: Space Monsters!!!
Egregius, Yes, that is what I ment. If there were more than one space monster race. I guess it never occured to me that there would be just one. Just thinking outside the envelope.
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January 20th, 2002, 03:26 AM
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Brigadier General
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Re: Space Monsters!!!
quote: Originally posted by suicide_junkie:
...Is it possible to make a level 5 planetary/sector cloak part of a facility? If not, put it on thier bases, so that players can only destroy monster infrastructure with a nova bomb (sun buster)
Haven't checked myself, but I read (somewhere) that sector cloak doesn't work on facilities.
Making a sun destroyer the only means of killing the monster planet seems like the best solution. Totally gets rid of the capture problem.
I am currently running some preliminary test with monsters. Looks pretty good  .
Rollo
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January 21st, 2002, 03:03 AM
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Re: Space Monsters!!!
So planetary cloaks dont work?
What then? You could only put them in a nebula with a map-editor, and that wouldnt work for random games.
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January 21st, 2002, 03:55 AM
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Re: Space Monsters!!!
Sector cloak on a base, then.
Phoenix-D
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January 21st, 2002, 04:03 AM
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Re: Space Monsters!!!
I don't believe that works either. Sector cloak only works for storms IIRC. Someone talked about a way to make a storm during the game that would have cloak ability. If you do a search yo9u may turn something up. I can't remember how they did it exactly.
Geoschmo
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