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  #1  
Old January 24th, 2002, 08:56 PM
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Default Re: Space Monsters!!!

quote:
but shouldn't their colony ships be a little more speedy otherwise they become real sitting ducks and would take far to long to colonize thus negating their real threat.
Not if the colony ships have cloaking. You can't kill what you can't see.

quote:
We'd have uncloaked planets and planets with 21 cloak bases. Unless the AI guys know some tricks...
I am pretty sure this is doable, or the AI's now would be building tons of bases. It might take some trial and error to get it tweaked, and you might never get it to exactly one and only one per sector, but you could probably get close. But the facility would be better, cause that's less time the monster planet is exposed.

Geo

[ 24 January 2002: Message edited by: geoschmo ]

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  #2  
Old January 24th, 2002, 09:18 PM
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Default Re: Space Monsters!!!

For a Borg-like Monster, Cloaking the colony ships would be OK.
For swarm monsters, the player should be much to busy fending off the warships to worry about the colony ships. Colony ships can be set to swarm as well.
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Old January 24th, 2002, 10:52 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Space Monsters!!!

I don't think these 'crutch' measures will ever make an effective 'space monster'. You'll have to play by self-restricting rules to make it work. I think MM has to alter the hardcode with some new AI routines and some special powers to make space monsters feasible.
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Old January 24th, 2002, 10:57 PM
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Default Re: Space Monsters!!!

I would agree if your goal is to make a giant space-borne monster like what you see in many sci-fi shows, it would be tough without hard-code changes.

But I think a very acceptable and playable "swarm" monster race could be done with the suggestions in this thread.

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Old January 24th, 2002, 11:06 PM
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Default Re: Space Monsters!!!

Baron:
Are you saying that you would find a monster race, using invisible & invulnerable planets, and spawning loads of Bugships & fighters every turn, easy to defeat?
You can't cut them off at the source, and they will only expand ever larger until you start blowing up every infested starsystem.
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Old January 24th, 2002, 11:09 PM
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Default Re: Space Monsters!!!

quote:
Originally posted by geoschmo:
But I think a very acceptable and playable "swarm" monster race could be done with the suggestions in this thread.
Geoschmo[/QB]


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Old January 24th, 2002, 11:33 PM

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Default Re: Space Monsters!!!

"I would agree if your goal is to make a giant space-borne monster like what you see in many sci-fi shows, it would be tough without hard-code changes."

You could do it; the tricky part is getting it to do anything! (or not die/be out-researched into oblivion)

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