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January 26th, 2002, 11:46 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Space Monsters!!!
Thanks for the pics Andrés. They look great  .
I am not sure about taming monsters. I think I will give all of them built-in MC and SDD.
The monster hulls that I use so far have not -100 maintenance reduction, but -500. So they will generate and not use resources.
Rollo
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January 26th, 2002, 11:53 PM
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Brigadier General
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Re: Space Monsters!!!
quote: Originally posted by Egregius:
Altered from the Neomod, I added a couple of abilities and took away regeneration from most components the mod used because of the bug. Would the AI pick these over regular bridges somehow, since these have smaller cost and smaller size...
I don't think the design minister chooses by smaller size. One thing I have found though, is that the number of tech requirements influences the choice of components. Maybe if you add a second tech requirement to the components (ship construction 1, perhaps?) the minister will choose them.
Rollo
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January 27th, 2002, 05:53 AM
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Major
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Re: Space Monsters!!!
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January 27th, 2002, 06:47 AM
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Shrapnel Fanatic
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Re: Space Monsters!!!
Just place the components from worst to best, and without anything else to base its decision on, the AI takes the Last component.
EDIT:
The Morepics.zip has been added to the image mod, but has not been uploaded.
(I need your credits first.)
The beam & torp images are #51 (both)
The components got slots 300 through 305, alphabetical order.
[ 27 January 2002: Message edited by: suicide_junkie ]
__________________
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January 27th, 2002, 04:08 PM
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Major
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Re: Space Monsters!!!
Just mention my name for the credits.
I guess you would eventually find some visible planet, but would you make contact with them if their planets are invisible?
If you turn show planet names on, would you see the names of invisible planets?
What would be the race portrait of monsters if you contact them?
They should have a speech file to ensure they don't talk at all. It wouldn't make sense if monsters answer "It's not our time for alliaces."
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January 27th, 2002, 04:44 PM
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Brigadier General
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Re: Space Monsters!!!
quote: Originally posted by Andrés Lescano:
Just mention my name for the credits.
I guess you would eventually find some visible planet, but would you make contact with them if their planets are invisible?
If you turn show planet names on, would you see the names of invisible planets?
What would be the race portrait of monsters if you contact them?
They should have a speech file to ensure they don't talk at all. It wouldn't make sense if monsters answer "It's not our time for alliaces."
If they do not colonize and don't use troops there will be no visible planets. Contact has usually been established by monster scout ships. Not sure if the planet name shows or not, but I'll check. Wouldn't make any difference really, if a human knows where the planet is. Humans just don't have the sensors to detect (and attack) the planet. The homesystem of the monsters can be found easily enough in the borders screen anyway (too bad this cannot be turned off for homesystems, just for colonized systems).
I was thinking to use the race portrait (dragon)that was in the zip. Wasn't that the reason you included it?
The speech file isn't a problem. I was counting on Puke to come up with some nice speech lines. The only one I can currently think of is "Yum yum..."  .
Rollo
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January 27th, 2002, 09:42 PM
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Major
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Re: Space Monsters!!!
You would be able to attack a visible ship above the planet and that would make it show in combat.
Would a dragon be apropiate to speak for a space amoeba?
That's the portrait I was planning to use for the dragon shipset. I was including just as a preview.
If I ever finish it will be a little confusing to have an empire with the same portrait of monsters wouldn't it? If you find the pic is apropiate use anyway. I'll worry when I finish that shipset.
Any idea for a flag?
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