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January 28th, 2002, 04:47 PM
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Colonel
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Re: Space Monsters!!!
quote: Originally posted by geoschmo:
I know the ultimate goal is to create a non-player monster that will behave accordingly in a game and be a challange. But there is no reason that these more difficult ideas have to be discarded outright. They could be used in a multiplayer game. All you would need is a person willing to control the monsters. Make them interesting enough and that shouldn't be a problem.
Geo
Geo, wise words - if all we are talking about for the moment (other than mod tweaks) to make these left field concepts I advocate reality is (i) a willingness to be a beasty on mutli-player and (ii) role playing then count me in - I will always be more than willing
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January 28th, 2002, 05:02 PM
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Brigadier General
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Re: Space Monsters!!!
I like the ideas for the 3 types of monsters mentioned, this way everyone has their type of monster incorporated into the game. This could possibly be set as a random factor, that way you would never know which of the 3 you were going to see in your games. You could have 1,2 or all 3.
I would also make it an option that way those who didn't want monsters would be able to turn them off.
In some of the other sci-fi games out there, monsters were incorporated into the games and worked fairly well, ie; Moo, Federation, etc.
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
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January 28th, 2002, 05:10 PM
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Colonel
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Re: Space Monsters!!!
right on Mac, the question will be as Geo says whether is it possible to modd these traits into the game, or alternatively, and an idea I really like only if from a role playing angle, would be for a human to run the beasts, imagine, each swarm type could differ depending on who ran it -we would all have our own styles etc
just some ideas GT
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January 28th, 2002, 05:28 PM
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Shrapnel Fanatic
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Re: Space Monsters!!!
I wonder if it would be worthwhile to consider a multi-level game:
- at one level, we have the standard player races doing their thing.
- in the background, unseen by most players until the advent of advanced sensors, two or three non-expanding monster races battle it out.
- and at the bottom, we have a universe-eater with SM technology.
The universe-eater should probably eat all the systems at the edge of the map, then work slowly inwards, cloaking all planets, asteroid belts and stars with colonies and cloaking bases.
The winner of the game would be the player(s) who control the Last starsystem in the core of the galaxy.
The middle-monster races would attack this core system as their primary goal, preventing any one player from fortifying it until the Last part of the game - after the universe-eaters have swept past the monster-homeworlds.
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January 28th, 2002, 05:57 PM
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National Security Advisor
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Re: Space Monsters!!!
I like the idea of the "universe eaters" going about their buisness completely unaware of the other races, and undetectable by them. That would be easy enough with a high level cloak. Is there a way through a mod to make a ship that can pass through a standard minefield without either detonating it or sweeping it? If not I guess it would just have to go ahead and sweep them.
This could be combined with the WP monsters before. It would be a controllable "event" generator in effect.
Geoschmo
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January 29th, 2002, 09:25 AM
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Major
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Re: Space Monsters!!!
http://se4kdy.cyberwars.com/temp/possiblemonsters.zip
Just downloaded and rendered a lot of animals and other pics from 3dcafe. Some of them could make good mosters.
Also included a few pics I made from scratch.
Pick any you like and make suggestions.
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January 29th, 2002, 11:24 AM
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Brigadier General
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Re: Space Monsters!!!
Wow, thanks a lot Andres  .
Lots of good new ideas here. I tested the WP monster(s) Last night. Didn't do a whole lot, but at least one WP was opened by it. Most of the time the WP-ships hang around the home planet though. Since it doesn't cost the monsters any money, might as well leave that in. Humans can use that to create confusion around the quadrant.
Also checked if the cloaked planet is revealed if planet names are turned on. As suspected it is, so there is a planet name floating in seemingly empty space  . I put a ship in orbit of the cloaked planet to see whether that would count as a blockade. It doesn't  , meaning that you cannot blockade what you don't see. Tonight I will check, if I can blow up what I cannot see. I have a destroy-planet-ship in the queue and see what happens when try to use that above the cloaked planet.
Rollo
[ 29 January 2002: Message edited by: Rollo ]
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