.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 28th, 2002, 05:02 PM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default Re: Space Monsters!!!

I like the ideas for the 3 types of monsters mentioned, this way everyone has their type of monster incorporated into the game. This could possibly be set as a random factor, that way you would never know which of the 3 you were going to see in your games. You could have 1,2 or all 3.
I would also make it an option that way those who didn't want monsters would be able to turn them off.

In some of the other sci-fi games out there, monsters were incorporated into the games and worked fairly well, ie; Moo, Federation, etc.

just some ideas mac
__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
  #2  
Old January 28th, 2002, 05:10 PM
Growltigga's Avatar

Growltigga Growltigga is offline
Colonel
 
Join Date: Dec 2001
Location: Penury
Posts: 1,574
Thanks: 0
Thanked 0 Times in 0 Posts
Growltigga is on a distinguished road
Default Re: Space Monsters!!!

right on Mac, the question will be as Geo says whether is it possible to modd these traits into the game, or alternatively, and an idea I really like only if from a role playing angle, would be for a human to run the beasts, imagine, each swarm type could differ depending on who ran it -we would all have our own styles etc

just some ideas GT
__________________
Ook ook ook ook OOK
Reply With Quote
  #3  
Old January 28th, 2002, 05:28 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Space Monsters!!!

I wonder if it would be worthwhile to consider a multi-level game:
- at one level, we have the standard player races doing their thing.
- in the background, unseen by most players until the advent of advanced sensors, two or three non-expanding monster races battle it out.
- and at the bottom, we have a universe-eater with SM technology.

The universe-eater should probably eat all the systems at the edge of the map, then work slowly inwards, cloaking all planets, asteroid belts and stars with colonies and cloaking bases.

The winner of the game would be the player(s) who control the Last starsystem in the core of the galaxy.
The middle-monster races would attack this core system as their primary goal, preventing any one player from fortifying it until the Last part of the game - after the universe-eaters have swept past the monster-homeworlds.
Reply With Quote
  #4  
Old January 28th, 2002, 05:57 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
geoschmo is on a distinguished road
Default Re: Space Monsters!!!

I like the idea of the "universe eaters" going about their buisness completely unaware of the other races, and undetectable by them. That would be easy enough with a high level cloak. Is there a way through a mod to make a ship that can pass through a standard minefield without either detonating it or sweeping it? If not I guess it would just have to go ahead and sweep them.

This could be combined with the WP monsters before. It would be a controllable "event" generator in effect.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #5  
Old January 29th, 2002, 09:25 AM

Andrés Andrés is offline
Major
 
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
Andrés is on a distinguished road
Default Re: Space Monsters!!!

http://se4kdy.cyberwars.com/temp/possiblemonsters.zip
Just downloaded and rendered a lot of animals and other pics from 3dcafe. Some of them could make good mosters.
Also included a few pics I made from scratch.
Pick any you like and make suggestions.
Reply With Quote
  #6  
Old January 29th, 2002, 11:24 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Space Monsters!!!

Wow, thanks a lot Andres .

Lots of good new ideas here. I tested the WP monster(s) Last night. Didn't do a whole lot, but at least one WP was opened by it. Most of the time the WP-ships hang around the home planet though. Since it doesn't cost the monsters any money, might as well leave that in. Humans can use that to create confusion around the quadrant.

Also checked if the cloaked planet is revealed if planet names are turned on. As suspected it is, so there is a planet name floating in seemingly empty space . I put a ship in orbit of the cloaked planet to see whether that would count as a blockade. It doesn't , meaning that you cannot blockade what you don't see. Tonight I will check, if I can blow up what I cannot see. I have a destroy-planet-ship in the queue and see what happens when try to use that above the cloaked planet.

Rollo

[ 29 January 2002: Message edited by: Rollo ]

__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #7  
Old January 29th, 2002, 01:37 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Space Monsters!!!

Andres - I liked the manta and spinal pics for space monsters. The pt.bmp made me think of Rodan (which sounded like it had jet engines) from the old 1950s Manga rubber Godzilla movies.

<nostalgia>
Man I loved those films...
</nostalgia>

Anyway... Rollo & Geo - Tell us more about your "vision" of the space monsters. Are they rare but hugely powerful or common as muck and comparable on strength to an empire ship?

Do they stay the same strength throughout the game or does their tech "evolve" as the game progresses?

Presumably you'll have a whole bunch of monster pics in a shipset (ie Escort = gas cloud, frigate= space spider, destroyer= Disembodied Head of Zsa Zsa Gabor etc) and then the monster AI will just build and release them. I suppose you'd have to enforce variety (ie prevent the AI from only using the largest hull available) by having monster type 1 as a "pop transport", type 2 an "attack ship" and then set the AI files to build them in equal quantities.

This reminds me of a cool idea I had Last night actually: To make the monsters more "organic" and less like ships, have a whole stack of custom hulls for them, with irregular sizes - so rather than each monster being exactly 500kt or exactly 350kt, give the hulls values like 534kt, 908 kt, 177kt. Make dozens of them, but distribute the images randomly throughout, so that the AI doesn't go through "phases" of producing only energy clouds, and then only crystalline entities as it advances through the tech. (Assuming it does advance through the tech. You may have used a "static" tech tree, which might work a lot better)

Something else that occurred to me: isn't there something hard coded into the game that even if it has the tech, the AI will only build ships up to light cruiser size for the first 40 turns, or something like that. I think there imight be 2 or 3 "thresholds". This could be useful to you, to ensure variety in hull sizes.

What about names? You can't have "giant carnivorous blimp" if the AI assigns that name to a space-wasp. You'd have to use either meaningless names, or give the monsters individual names like "Melcchor the Devourer" and "Spogroth the Wanderer".

Finally (for now anyway) will you be including a whole load of squidgy, crunchy, what-does-a-4-kilometre-long-slug-eating-a-spaceship-sound-like-anyway sound effects for the monster weapons? I hope so=-) The line-in on my Soundcard is fried, otherwise I'd offer to sample some sounds from "Destroy all Monsters" or "The Terror of MechaGodzilla" (which I happen to have on tape).
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:02 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.