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January 30th, 2002, 02:44 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Space Monsters!!!
I'll try to make some short answers (before my boss comes in  ). - few strong monsters, evolving through the game
- lots of different designs will be used to get variety
- the AI will have to go through phases somewhat, but of course there can early-stage and late-stage squids (mixed in with dragons, bugs, mantas...)
- maximum hull sizes can be set in the design
- names: I was thinking of a name file with classic monster names from films and literature: Smaug, Godzilla, Tiamat,... (help required)
- I was thinking of sounds, too. The "Godzilla roar" would be cool to have
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Back to work..
Rollo
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January 30th, 2002, 02:52 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Space Monsters!!!
Re: Universe-eaters.
quote: Is there a way through a mod to make a ship that can pass through a standard minefield without either detonating it or sweeping it? If not I guess it would just have to go ahead and sweep them.
I would say: If they can eat stars and planets, I'm sure that the mines will taste like salt in their diet
RE: names.
Searches work great. Godzilla movie monsters for example.
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January 29th, 2002, 03:41 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Space Monsters!!!
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January 29th, 2002, 03:59 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Space Monsters!!!
Thanks, guys  .
Will check that out,when I get home.
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January 30th, 2002, 01:33 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Space Monsters!!!
Okay, I checked if a planet destroyer would be able to destroy a cloaked planet (was kind of worried about that), but that doesn't work  . So truly the only means (that I can think of right now) to kill the monsters is to destroy the whole system.
Rollo
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January 30th, 2002, 02:53 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Space Monsters!!!
What if they cloaked they star?
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January 30th, 2002, 03:06 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Space Monsters!!!
they are not that smart, nor do they have the potential to be. if they could be made to create stellar constructions, then we could probably make them construct a base at 6,6 and cloak the star. as it is, they cant even convert astroid belts.
the AI will not create bases anywhere except in orbit of their own colonies.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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