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  #1  
Old December 11th, 2004, 08:54 PM
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Default Re: Known Bugs

Today I was creating a construction fill queue for a sphere world, and SEIV crashed with the error:

"Access Violation at address 005C9A0E in module 'SE4.EXE' read of address FFFFFFFF"

After some experimentation, I discovered that the crash occurs when you have more than 255 items in the fill queue. If you have advanced storage techniques racial trait, a sphere world has 240 facility slots, so that leaves only 15 entries in the queue for units! I was trying to create a fill queue where weapon platforms and troops are interspersed with the facilities, and that caused me to go over the limit. [img]/threads/images/Graemlins/Cold.gif[/img]
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  #2  
Old December 11th, 2004, 10:22 PM
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Default Re: Known Bugs

As pointed out in another thread, scrapped facilities in simultaneous games (maybe turn based too) appear to return resources immediately, but they really do not return any resources if you figure it out after the next turn is processed.

Slick.
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Old December 28th, 2004, 09:23 PM
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Default Re: Known Bugs

Offense (and possibly defense) combat modifiers don't work properly if used on weapon platform hull.
http://www.spaceempires.net/home/mod...iewtopic&t=364
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Old December 31st, 2004, 12:17 AM

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Default Re: Known Bugs

Quote:
Slick said:
As pointed out in another thread, scrapped facilities in simultaneous games (maybe turn based too) appear to return resources immediately, but they really do not return any resources if you figure it out after the next turn is processed.

Slick.
odd i have been in a major war which has kept mineral storage at 0, i have scrapped unneeded facilties to help prevent ship lose do to maintanaince, and unless i'm mistaken you can't repair ships without resources in storage, i have been able to repair all damaged ships.
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  #5  
Old December 31st, 2004, 12:22 AM
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Fyron Fyron is offline
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Default Re: Known Bugs

Repairing ships costs nothing. Retrofitting to add new components costs resources, but the actual repairs are free. You will of course have to pay maintenance for the ships each turn, but the actual repairs cost nothing extra.
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  #6  
Old December 31st, 2004, 02:51 AM
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Default Re: Known Bugs

Apparently you can abandon a colony that has enemy troops besieging it.
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Old December 31st, 2004, 03:21 AM
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Default Re: Known Bugs

Quote:
Imperator Fyron said:
Apparently you can abandon a colony that has enemy troops besieging it.
Oooh, those Last 1-50M people suicide in a planet-glassing scorched-earth move!

Weren't we asking for a planetary self-destruct ability?
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Old December 31st, 2004, 03:48 AM
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Default Re: Known Bugs

What happens when you abandon the planet? Does the enemy still get the planet? Where do the enemy troops go?
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Old December 31st, 2004, 03:52 AM
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Default Re: Known Bugs

They go into the void.
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