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  #1  
Old July 9th, 2001, 08:26 AM

Phoenix-D Phoenix-D is offline
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Default Re: Movement cost for spinning?

Ship can currently only rotate 90 degrees at a time. Kinda detooths the idea a bit.

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Old July 9th, 2001, 12:56 PM

JenMax JenMax is offline
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Default Re: Movement cost for spinning?

All my se4 ships have inertal dampers which effectivly eliminate all those pesky Newtonian principles...

Actually, your idea has merit, just figuring out how to implement it, and getting agreement on how much, etc. might be a stellar conflict in its own right.
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Old July 9th, 2001, 04:19 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Movement cost for spinning?

Turn rate and a movement cost for it would be part of implementing shield facings and weapon firing arcs. Hopefully MM will do it one day, but probably in SE V rather than IV. It probably requires some rather large changes to the way tactical combat works. Given how simple the tactical combat system is though, this is a major point that needs to be addressed if SE V is to be a real improvement over SE IV and keep the SE series in the running as important 4X games.
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