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July 9th, 2001, 12:11 PM
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Re: newtonian motion
The map could wrap east to west and north to south. That would make some interesting combat scenarios. But I doubt the AI would be smart enough to exploit them unless its pathing was changed to know about the wrap.....
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July 9th, 2001, 12:46 PM
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Lieutenant General
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Re: newtonian motion
quote: Originally posted by LCC:
The map could wrap east to west and north to south. That would make some interesting combat scenarios. But I doubt the AI would be smart enough to exploit them unless its pathing was changed to know about the wrap.....
wow, remember playing asteroids and you would try to see how fast you could go if you just kept pushing the throttle and wrapping around the screen? pretty soon you would just be a blur. what do you mean im the only one that did that?
and what happened to the first post on this thread? I didnt start this thing, are people to embarassed to be associated with me now?
edit: or maybe i clicked on 'new topic' instead of 'reply.' come to think of it, i was wondering why it prompted me for a subject on that post.
[This message has been edited by Puke (edited 09 July 2001).]
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July 9th, 2001, 04:22 PM
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Major General
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Re: newtonian motion
quote: Originally posted by LCC:
The map could wrap east to west and north to south. That would make some interesting combat scenarios. But I doubt the AI would be smart enough to exploit them unless its pathing was changed to know about the wrap.....
Mmm, Spacewar.
Wouldn't need a whole lot of techs to do it, either. Couldn't simulate the shuffling of constantly-recharging energy between shields and power, 'tho. Pity.
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July 9th, 2001, 04:57 PM
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Corporal
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Re: newtonian motion
Ooooh, donut shaped universes. Stars like sugar candy.
Throw in a twist and play on a projected plane, or maybe a Klein bottle.
The Mobius strip game with shorcuts "through" the strip.
Why stop with Euclidian geometry--hyperbolic galaxies. What fun!
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July 9th, 2001, 06:37 PM
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Shrapnel Fanatic
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Re: newtonian motion
Check out Pirates&Nomads v2.0 (in sig), its one step closer to newtonian physics than original SE4.
Classic: Thrust = Speed
P&N v2: Thrust/mass = Speed
Its probably the closest thing you'll see for a while.
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The latest Pirates & Nomads.
-< Download V1.6>-
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July 10th, 2001, 06:57 AM
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Sergeant
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Re: newtonian motion
A possible solution to the 'map-edge' problem: floating map! If a ship goes off the edge of the map, the map moves (that is, ships keep their relative position but not necessarily absolute position), or it just gets bigger (this is apce after all? Is there a space limit on space?).
So long as there is a turn limit on tactical combat, there is no need for an 'infinite' map. Figure two ships start combat on opposite sides of the current tactical map. Each ship is fast as possible (six quantum engine + solar sail + propulsion experts). Now assume that from the start of combat, they run away from each other at full velocity. THAT is as wide as the map must be: (30 x speed) + starting distance apart. Same for map height.
('Course, for maps that get that big, you'll need scrolling and zoom features in tactical combat. But I digress. Again.)
(What I'd really like to see is 3-D tactical combat, but I'm not just about to hold my breath!)
Puke, when you say 'free space', so you mean space in the system map or space in general? Turning costs wouldn't figure in system movement, since it's not nearly as time- and reflex-critical as tactical combat.
But, even in space, everything has momentum, based on its mass and velocity. A ship wanting to turn 180 degrees would have to (a) engage manuevering thrusters to turn the ship; (b) engage additional maneuvering thrusters to keep the ship from veering to the side while turning; and (c) engage main thrusters when finally turned around to overcome the original forward velocity. Thus, an escort with relatively little mass expends much less energy to turn around (much less mass to rotate) and can do it more quickly than a dreadnought going the same speed (and the escort's not five parsecs away when it's finally going forward in its new direction).
And I thought the universe was shaped like a banana....
Quikngruvn
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July 11th, 2001, 11:48 AM
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Lieutenant Colonel
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Re: newtonian motion
quote: Originally posted by Puke:
wow, remember playing asteroids and you would try to see how fast you could go if you just kept pushing the throttle and wrapping around the screen? pretty soon you would just be a blur. what do you mean im the only one that did that?
[This message has been edited by Puke (edited 09 July 2001).]
I can assure you, you were _NOT_ the only one that did that!
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