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Old December 14th, 2004, 12:59 AM

FarAway Pretender FarAway Pretender is offline
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Default Re: Newbie questions

Yeah, about that heavy cavalry, they typically get one charge attack with a lance which does extra damage at the start of a battle. Let them use those Lance attacks up on fodder (units with light armor tend, predictably, to have higher defense and lower protection, which is good because the lances tend to do enough damage that armor doesn't always help).

As for spell research, it depends very much on what spellcasters you have. My preferred approach is to get one or two good combat spells first, then do research to enable a more powerful Ritual spell and/or Magic Item. Different disciplines have different payoffs. Some of my faves:

Fire: Evocation Level 2 (Fireball)--unless you're Marignon, who starts out with Holy Pyre, just as good in most situations
Water: Alteration Level 2 (Quickness), Enchantment Level 1 (Breath of Winter)
Death: Enchantment Level 3 (Raise Skeletons/Dead)
Astral: Thaumaturgy Level 2 (Mind Burn)
Earth: Construction

Different spells work well in different combos. Blood Level 2 works great for Jotunheim or Abysia, because of Frost Fiends and Devils.
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