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December 14th, 2004, 03:41 PM
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National Security Advisor
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Re: Race neutral happiness type
I can't figure out what Malfador was thinking when they set this up this way.
Thanks for the tips. Pretty much what I was doing, but I know not to waste time parking my fleets now.
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December 15th, 2004, 12:04 AM
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General
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Re: Race neutral happiness type
I can see Malfador doing something like this but I believe the name of the selection is misleading. It could have been named better, I think, so its connotation would indicate a race that just likes to do, well, NOTHING. 
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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December 15th, 2004, 01:34 AM
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First Lieutenant
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Re: Race neutral happiness type
Maybe it should have been called isolationist or some such. I could see where a newer player might get it confused with the emotionless trait.
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December 15th, 2004, 08:09 AM
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First Lieutenant
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Re: Race neutral happiness type
it´s only use is to have a challenging game against the AI...
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Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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December 15th, 2004, 03:24 PM
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Colonel
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Re: Race neutral happiness type
Quote:
geoschmo said:
I can't figure out what Malfador was thinking when they set this up this way. 
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I always figured they were meant to be the default happiness type for Neutral Races. It almost suits their attitude -- never leave their sector, allow no one else in, etc.
Problem is, that's a hopeless tactic in SE4. Anyone who's tried the neutral challange knows that to survive, you have to pick your friends carefully, not give everyone the cold shoulder.
If neutral happiness remains in SE5, maybe Malfador will tweek it a bit. Say maybe bases add happiness while ships outside the system deplete happiness, defending your planets adds happiness, destroying enemy planets decreases happiness etc.
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December 15th, 2004, 05:20 PM
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General
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Re: Race neutral happiness type
Fighters should not count as being ships; that is the theory however, which can be annoyingly quite different from the Truth.  (I will test it out later)
Alarikf, I think I stated in a first post that Non-intercourse treaties had no happiness effect, which was wrong. I think I wrote in a later post that they do give a happiness boost (+10% if you are interested by the numbers, equivalent to colonising ten planets with a peaceful race), but I cannot exactly recall what I posted.
So the clearer explanation is: Non-Intercourse and None treaties (breaking treaties in other words) give happiness boost for neutrals, like having friendly troops and an UPC. Time also puts them back on Indifferent faster than the other happiness types, though it does not work if your people are busy rioting. Everything else does nothing at best, or makes your people unhappy (including winning battles, colonising and capturing enemy planets).
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December 15th, 2004, 06:47 PM
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National Security Advisor
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Re: Race neutral happiness type
I've noticed the penalty for beating up on the AI only seems to apply in the system where the combat is occuring. At least it does to a greater degree there. The planets in the systems where no fighting is occuring don't seem to be so upset. Also the troops seem to be doing the trick, and that faster move back to indifferent is helping as well I'm sure. Most of the unhappy planets that I built troops on are already back to indiferent and the angry ones are just unhappy now. I did have one that got away from me and went to rioting. I should have a UPC Online in a few turns. If that doesn't calm them I'll just abandon it. It's only one little tiny planet. 
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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