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  #1  
Old December 14th, 2004, 05:35 PM
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Default Re: SEIV Risk Mod game on PBW

Drones would work, if drones worked. Unfortunatly they can't be fleeted, and won't warp together. So it would be next to impossible to make any attacks.

Unless I made the Risk map a single system with 42 planets, and placed damaging storms to keep you from moving except between planets that I wanted you to move between. THen you could use drones and I could tweak the resource numbers so you could build a certain number per turn but put them where you wanted. Except that you could only build them in multiples that the build queue allows. 1, 5, 10, etc.
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Old December 15th, 2004, 05:26 PM
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Default Re: SEIV Risk Mod game on PBW

Well, I think there is no such thing as fleets either in Risk. The problem is, of course, not being able to warp together, which I had completely forgotten (too much time spent using Drone Carriers I guess).

You could have other numbers than 1, 5 and the like by using Emergency Building and One Turn Worth, but that would probably be too much of a hassle.
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Old December 15th, 2004, 07:02 PM

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Default Re: SEIV Risk Mod game on PBW

Quote:
geoschmo said:
Drones would work, if drones worked. Unfortunatly they can't be fleeted, and won't warp together. So it would be next to impossible to make any attacks.

Unless I made the Risk map a single system with 42 planets, and placed damaging storms to keep you from moving except between planets that I wanted you to move between. THen you could use drones and I could tweak the resource numbers so you could build a certain number per turn but put them where you wanted. Except that you could only build them in multiples that the build queue allows. 1, 5, 10, etc.
Damn, ur right, your implementation was the correct one... doing the one system thingy and lots of storms would be such a hassle, along with only being able to build in multiples of five.

Brian
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Old January 6th, 2005, 07:34 PM
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Default Re: SEIV Risk Mod game on PBW

This is NOT a bump. I'm merely pointing out that there are two spots left if you want to join this game.

TWO SPOTS LEFT!!!

That is all.
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Old January 6th, 2005, 10:18 PM
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Default Re: SEIV Risk Mod game on PBW

Sure looks like a bump to me.
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Old January 6th, 2005, 10:25 PM
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Default Re: SEIV Risk Mod game on PBW

*Tries to remember some silly poem about a frog on a bump on a log in the middle of the sea, but can't*
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Old January 10th, 2005, 02:17 PM
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Default Re: SEIV Risk Mod game on PBW

I sent an email out to the players about maybe starting with 6. With the Risk map this could be problematic. I might be able to move the staritng positions around some to not give anyone a big advantage. But with the choke points built into the map it might be difficult to balance.

Too bad I can't get a couple more people to join.

It should be an easy game to keep up with. No research, not much for designing new ships all teh time. Almost no micro-managment at all.
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Old January 27th, 2005, 10:43 PM
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Default Re: SEIV Risk Mod game on PBW

There might be a problem with this mod - there is no way to move colonists, there is no way to add cargo space to the ships...
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Old April 5th, 2005, 07:39 PM

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Default Re: SEIV Risk Mod game on PBW

This game has been a blast, thanks for making this mod, Geo.

A couple comments (in the spirit of making the mod "more risk like") --
1) Omnipresent View. I think you were considering this for the next game anyway.
2) Eliminate Supplies. One thing I remember about Risk is building up a giant army and traipsing half-way across the map in one turn. Currently, you have to stop every few systems to colonize and resupply.
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Old April 5th, 2005, 08:46 PM
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Default Re: SEIV Risk Mod game on PBW

Quote:
spoon said:
2) Eliminate Supplies. One thing I remember about Risk is building up a giant army and traipsing half-way across the map in one turn. Currently, you have to stop every few systems to colonize and resupply.
I considered this. I decided on supplies because with no supplies you could bypass a planet entirely if it has ships and go off attacking the other players interior. In Risk you can't skip over countries. You have to attack a country to get through it.
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