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December 14th, 2004, 05:35 PM
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National Security Advisor
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Re: SEIV Risk Mod game on PBW
Drones would work, if drones worked.  Unfortunatly they can't be fleeted, and won't warp together. So it would be next to impossible to make any attacks.
Unless I made the Risk map a single system with 42 planets, and placed damaging storms to keep you from moving except between planets that I wanted you to move between.  THen you could use drones and I could tweak the resource numbers so you could build a certain number per turn but put them where you wanted. Except that you could only build them in multiples that the build queue allows. 1, 5, 10, etc.
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December 15th, 2004, 05:26 PM
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General
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Re: SEIV Risk Mod game on PBW
Well, I think there is no such thing as fleets either in Risk.  The problem is, of course, not being able to warp together, which I had completely forgotten (too much time spent using Drone Carriers I guess).
You could have other numbers than 1, 5 and the like by using Emergency Building and One Turn Worth, but that would probably be too much of a hassle.
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December 15th, 2004, 07:02 PM
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Sergeant
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Re: SEIV Risk Mod game on PBW
Quote:
geoschmo said:
Drones would work, if drones worked. Unfortunatly they can't be fleeted, and won't warp together. So it would be next to impossible to make any attacks.
Unless I made the Risk map a single system with 42 planets, and placed damaging storms to keep you from moving except between planets that I wanted you to move between. THen you could use drones and I could tweak the resource numbers so you could build a certain number per turn but put them where you wanted. Except that you could only build them in multiples that the build queue allows. 1, 5, 10, etc.
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Damn, ur right, your implementation was the correct one... doing the one system thingy and lots of storms would be such a hassle, along with only being able to build in multiples of five.
Brian
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January 6th, 2005, 07:34 PM
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National Security Advisor
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Re: SEIV Risk Mod game on PBW
This is NOT a bump. I'm merely pointing out that there are two spots left if you want to join this game.
TWO SPOTS LEFT!!!
That is all.
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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January 6th, 2005, 10:18 PM
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Shrapnel Fanatic
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Re: SEIV Risk Mod game on PBW
Sure looks like a bump to me. 
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January 6th, 2005, 10:25 PM
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Corporal
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Re: SEIV Risk Mod game on PBW
*Tries to remember some silly poem about a frog on a bump on a log in the middle of the sea, but can't*
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January 10th, 2005, 02:17 PM
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National Security Advisor
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Re: SEIV Risk Mod game on PBW
I sent an email out to the players about maybe starting with 6. With the Risk map this could be problematic. I might be able to move the staritng positions around some to not give anyone a big advantage. But with the choke points built into the map it might be difficult to balance.
Too bad I can't get a couple more people to join.
It should be an easy game to keep up with. No research, not much for designing new ships all teh time. Almost no micro-managment at all. 
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I used to be somebody but now I am somebody else
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January 27th, 2005, 10:43 PM
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Sergeant
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Re: SEIV Risk Mod game on PBW
There might be a problem with this mod - there is no way to move colonists, there is no way to add cargo space to the ships...
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April 5th, 2005, 07:39 PM
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First Lieutenant
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Re: SEIV Risk Mod game on PBW
This game has been a blast, thanks for making this mod, Geo.
A couple comments (in the spirit of making the mod "more risk like") --
1) Omnipresent View. I think you were considering this for the next game anyway.
2) Eliminate Supplies. One thing I remember about Risk is building up a giant army and traipsing half-way across the map in one turn. Currently, you have to stop every few systems to colonize and resupply.
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April 5th, 2005, 08:46 PM
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National Security Advisor
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Re: SEIV Risk Mod game on PBW
Quote:
spoon said:
2) Eliminate Supplies. One thing I remember about Risk is building up a giant army and traipsing half-way across the map in one turn. Currently, you have to stop every few systems to colonize and resupply.
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I considered this. I decided on supplies because with no supplies you could bypass a planet entirely if it has ships and go off attacking the other players interior. In Risk you can't skip over countries. You have to attack a country to get through it.
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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