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Old December 15th, 2004, 01:27 PM
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Default Re: Race neutral happiness type

Yes.
In GritEcon I made the happiness types more balanced, plus have a new happiness type called "Masochistic"

Enemy troops on the planet are the fastest way to make those guys jubilant

Look in happiness.txt
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Old December 15th, 2004, 01:31 PM

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Default Re: Race neutral happiness type

Quote:
Suicide Junkie said:

...plus have a new happiness type called "Masochistic"

So, you actually came up with a happiness type that is *worse* than standard neutral type? Impressive!



Thanks for the info
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Old December 15th, 2004, 02:50 PM
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Default Re: Race neutral happiness type

Enemy troops on the planet? Do you mean during an invasion? So I assume you've also modded the ground combat so that it takes longer then the stock 1 turn to finish?

EDIT: Ooooo, if that's the case you could really have ground combat that went on for years. Since the planet isn't rioting they could keep pumping out more troops, and you could keep dropping reinforcments from space. Although, does that only work in turn-based? Will your troop ships drop troops on a planet that is in the middle of an invasion in simultaneous-mode?
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Old December 15th, 2004, 03:01 PM
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Default Re: Race neutral happiness type

If you don't own the planet, your troops invade the regular way during combat.
If you currently own the planet, you can drop cargo.


BTW, that's not the reason combat goes on for years in gritecon
The main reason is the 1 round of combat per month, and the 1 attack/50 hp infantry.
Because of that ratio, it takes a while for your tanks to mop up militia and get the planet under control, but in the meantime you can be happy its not producing resources for the enemy.

PS:
Bombardment from space may be slower than a ground assault in this mod, since a planet full of infantry will have hundreds of thousands of hitpoints .
Ships will run out of supplies pretty fast during a bombardment, while tanks just keep rolling and stomping.
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