Quote:
geoschmo said:
I can't figure out what Malfador was thinking when they set this up this way. 
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I always figured they were meant to be the default happiness type for Neutral Races. It almost suits their attitude -- never leave their sector, allow no one else in, etc.
Problem is, that's a hopeless tactic in SE4. Anyone who's tried the neutral challange knows that to survive, you have to pick your friends carefully, not give everyone the cold shoulder.
If neutral happiness remains in SE5, maybe Malfador will tweek it a bit. Say maybe bases add happiness while ships outside the system deplete happiness, defending your planets adds happiness, destroying enemy planets decreases happiness etc.