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July 13th, 2001, 06:25 AM
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Sergeant
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Re: game idea: junkyard wars
Puke, how have you changed the chances for a planets to have ruins? I've changed StellarAbilityTypes.txt so that every planet has a ruin, but most will just give one tech.
Quikngruvn, trying to prepare....
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The opposite of war isn't peace... it's creation. --from [i]Rent</i]
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July 13th, 2001, 08:02 AM
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Lieutenant General
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Re: game idea: junkyard wars
quote: Originally posted by Lupusman:
I don't get it.
If the turns are processed with a False setting, no AR levels can be found, right?
right, but the pbw server is currently using the standard files, and cant just be set to false. It looks like I will have to run the turns by hand in order to make the game go.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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July 13th, 2001, 08:15 AM
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Lieutenant General
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Re: game idea: junkyard wars
quote: Originally posted by Quikngruvn:
Puke, how have you changed the chances for a planets to have ruins? I've changed StellarAbilityTypes.txt so that every planet has a ruin, but most will just give one tech.
Quikngruvn, trying to prepare....
that is indeed the way to go. the file seems to be read top-bottom, so if you want there to be any chance of things like unique ruins at a lower probablity, they need to go to the top of the list. then, you can have a couple ancient ruins at the bottom of the list each at 50% or so. ability value 1 for a ruin determines how many techs you will get for that ruin, so if you added 100% odds on the first one on the list and left the value at 1, thats why you are only getting that many techs. I will have them set between 3 and 7.
unique ruins will stay at 1/2% chance for each type, but they will move to the top of the list so there is actually a chance of them showing up. the value on them represents the specific tech you will get, not how many techs.
hope this helps.
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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July 13th, 2001, 10:56 AM
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Lieutenant General
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Re: game idea: junkyard wars
man, this is going to be one crowded game! I am going to have to use an extra large map to make sure there is enough opportunity for someone to win!
When i set the start date for a week from friday and said we would start earlier if the game filled up, i was sort of joking. but hell, now we have 14 players and 7 days to go. i figured 5 or 10 people would show up, this is astounding.
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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July 13th, 2001, 12:00 PM
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Lieutenant Colonel
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Re: game idea: junkyard wars
quote: Originally posted by Puke:
maybe its because I like improvisational engineering, or mad-max style makeshift-destruction. maybe its because there is something inside all guys that desires to root around a pile of industrial scrap and find some great treasure. or maybe its just some irrational attraction to girls with english accents, . . .
heh. guess you aren't the only one...
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July 13th, 2001, 03:15 PM
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National Security Advisor
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Re: game idea: junkyard wars
quote: Originally posted by Puke:
right, but the pbw server is currently using the standard files, and cant just be set to false. It looks like I will have to run the turns by hand in order to make the game go.
Puke, if you modify your data files, we can make it a mod and put it on PBW so it can run the turns. If you want too that is.
Geo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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July 13th, 2001, 03:43 PM
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Lieutenant General
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Re: game idea: junkyard wars
quote: Originally posted by geoschmo:
Puke, if you modify your data files, we can make it a mod and put it on PBW so it can run the turns. If you want too that is.
I can certainly do that, and make a junkyard mod that would allow more of these to be done in the future. I figured it was not worth the hassle to add a mod to the server for a one-off game. If that is an option, i am definitly willing to put the changes together in a mod.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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