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December 17th, 2004, 08:23 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Patch \'n mod
I'm only implying that when there are three underwater nations you are not as alone in the dark. In MP at least you will not be certain that your own strength is enough to conquer all seas.
So wait with your hand shakes until i hint at alliances.
I do not dash hopes on my unyielding will. I might however suffocate them with uncertain answers.
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December 17th, 2004, 09:49 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Patch \'n mod
Suffocation: Level 4 Marketing, path requirements: Cryptic Ambiguity 3 and Resource Inscrutiny 1. Number of Effects: 100+. Damage: 100+ (pain damage only). Magic resistance and stubborn hardheaded blut reasking offers no defense against this spell.
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December 17th, 2004, 03:36 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
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Re: Patch \'n mod
The sirens do face a slight risk -- if the targeted commander is lured, but is immune to drowning; then they fight, and while a Siren has magic, it has very few slots for toys. The luring also seems easily resisted. All in all, I'm not sure it's much faster than expansion using Star Children, who can also operate in non-coastal provinces (although Triton commanders are probably still death for them, and they have trouble with the sheer speed of Knight commanders).
It's an interesting nation; the recruitable national tritons are handy. That the Capricorns lose half their magic on land, and that the only priestly unit is aquatic, gives quite a bit of flavor. The latter bit worries me a bit for an AI, 'tho; will it actively pursue getting an amphibious or land-only priest (e.g. by prophetizing, or by summoning?)?
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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December 17th, 2004, 03:48 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
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Re: Patch \'n mod
I downloaded the Linux (x86) patch, but tar tells me the header is incorrect, and won't show me the archive contents.
Has anybody met with better luck?
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December 17th, 2004, 04:18 PM
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Private
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Join Date: Dec 2004
Posts: 13
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Re: Patch \'n mod
Quote:
PhilD said:
I downloaded the Linux (x86) patch, but tar tells me the header is incorrect, and won't show me the archive contents.
Has anybody met with better luck?
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Yes, it worked for me.
The file has a .tar extension, but it is in fact a compressed tar archive. Did you use the z option with tar?
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December 17th, 2004, 05:00 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: Patch \'n mod
Someone, please slap me. The army9 file must have been introduced prior to the 2.14 patch, hence its presence in the 2.15 patch; I was overlooking the obvious, as usual.
Back to the Oceania mod: I gave a Moonshine Cap to an Astral 1 Capricorn, and it kept Astral 1 on the land (he should have lost Astral 1, and the Cap should have had no effect on his paths). Is it intentional, or a bug? It seems rather interesting to me (pay to keep your magic on the land), but that might not exactly be what Illwinter had in mind.
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December 17th, 2004, 05:13 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 514
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Re: Patch \'n mod
Bishop fish! Finally, some validation!
Always loved that thing, I did. My favorite bit of Christian mythology.
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December 17th, 2004, 08:51 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: Patch \'n mod
Quote:
Alneyan said:
Back to the Oceania mod: I gave a Moonshine Cap to an Astral 1 Capricorn, and it kept Astral 1 on the land (he should have lost Astral 1, and the Cap should have had no effect on his paths). Is it intentional, or a bug? It seems rather interesting to me (pay to keep your magic on the land), but that might not exactly be what Illwinter had in mind.
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It seems likely to me that the astral path is simply reduced by one on land, so empowering or putting a starshine skullcap on it raises it high enough to still have 1 on land. This would be consistent with the way a number of the shapeshifters (primarily dragons) have their paths reduced in one form.
__________________
Wormwood and wine, and the bitter taste of ashes.
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