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Old July 17th, 2001, 12:37 AM
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Default Re: Anyone try repair ships for the AI yet?

quote:
Originally posted by Tampa_Gamer:
Q nailed the issue. Until the design file contains a field to indicate whether a given design should be included in attack/defense fleets, you are forced to include it in one of the attack/defense ship designs.


Even better would be a fleet composition (perhaps in the fleet file) so that you could specify that an optimal fleet would contain a specific combination of support ships (repair, mine sweeping, stellar manipulation, troop transports, boarding ships, etc.) along with attack ships and carriers. Otherwise, you are likely to get a fleet full of repair ships only, or something equally undesirable.

Even cooler would be allowing multiple fleet types, and specify the general objectives each fleet type would be used for.

Obviously, that would be a major change, and there would have to be flexibility built in to not hold a fleet up if the only available mine sweeper was on the other side of the empire, but it would sure make it easier to get the AI to act more like a human player.
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