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December 22nd, 2004, 04:00 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Fun Mod Concept
Add another 'imperial ego' to the wiki page: 'Winning a PBW game as Waldo.'
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December 22nd, 2004, 04:46 AM
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Lieutenant General
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Join Date: Nov 2002
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Re: Fun Mod Concept
How can we stop Waldo from building more ships? The dreadnought will need a space yard on it so that it could construct fighters, mines and drones. The race will have to possess the technology they needed to build their super dreadnought, so wouldn't they be able to build another one just like it?
...oh, maybe their only dreadnought will use up exactly the amount of resources the race will get each turn to maintain it, so they couldn't pay maintenance on the second one. But then they won't be able to build units, either because they'll never have any resources left.
Is there some way to mod a space yard component that only constructs units?
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December 22nd, 2004, 04:53 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Fun Mod Concept
Have a super-race gift the ship before the game starts?
Let waldo's race have all the tech knowledge required to repair the components, but not have any available ship hulls to put them in.
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December 22nd, 2004, 05:09 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Fun Mod Concept
The construction bay can't use all three resources, Waldo units don't need all three.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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December 22nd, 2004, 05:16 AM
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Second Lieutenant
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Join Date: Feb 2003
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Re: Fun Mod Concept
*commences brainstorming*
I'd just let them keep their planet but make the thing hard to kill. Ever see Lexx?(cheesy cult sci fi/fanasy show that had a few cool ideas and concepts, but terrible acting and story planning, Lexx=Waldo Mantrid=everyone else.). Lexx could blow planets up and eat the asteroids. I'd say let "Waldo" be a super ship the player could design, it's parts would be super cheap so you could only build it with the opening turn bonus. The player has little resourse storage, enough to build a few drone type units(do mines need maintinence, I don't think drones do).
Player's planet is like the "Cluster" from Lexx, lots of storage, and can produce units but no resource storage and low production each turn, only production(so it can build weapon's platforms and defense drones). You'll have to crunch some numbers to get the "balance" right.
And just so I'm not playing fox the whole game my dreadnaught has a planet killer weapon, shields, regenerating armor, lesser point defense and ship to ship beams, a space yard and repair bay and storage for all the 790 drones, undead assassins and "moth" fighters I need. This way it becomes can they kill me before I kill them. Their units should be cheap, and quickly produced so theyhave a chance to attack my behemoth. Maybe I can't sweep mines so it's possible to trap me and damage me to an extent. And what if I getsealed in a system by warp point closure, do I get an opener or is that part of the strategy?
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December 22nd, 2004, 10:39 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
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Re: Fun Mod Concept
narf has a good idea and hugh the super dreadnought will have ample offensive capabilities to attack with if you want. But I do not want Waldo to have any planets he should be completely mobile.
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