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Old December 22nd, 2004, 12:28 PM
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Alneyan Alneyan is offline
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Default Re: New game idea: \"theocide\"

Heh, I like the sound of that PvK. I might be able to allow for blessings (magic on the Pretender) though, if I can figure out how to make Feebleminded units. The Gift could be a solution, but would result in Horror Mark, which is not exactly what is wanted.

Another solution would be to kill the Pretender as many times as needed to remove any magic path, as the blessing effects would still remain, but nothing else. I thought of sending an assassin with a feebleminding weapon, but it would be fairly easy to cure the Pretender afterwards.

The unit Pretender could then be made a Prophet, would spread Dominion and would have Dominion-related statistics. The only two differences would be the heroic abilities for these unit Pretenders (annoying), and the blessing on the unit Pretenders (which would make sense I think).

Otherwise, I feel the actual Pretender (the one you want to kill) should not be allowed to move around with magic assistance, though normal movement would be fine. If you want to risk travelling in the open, more power to you, but no easy Teleporting around. Hmm...
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Old December 22nd, 2004, 05:20 PM
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Default Re: New game idea: \"theocide\"

It looks like I went on a wild tangent without even noticing it. There seems to be two different game setups in this thread:

- One where a Proxy is mandatory for survival, but happens to be quite useless, and unable to travel magically to boot. If this Proxy dies, the game is over. (The Pretender could act as Proxy as well, though magical movement restrictions should still apply here)

- Another setup where your Pretender does not have any second chance, and is actually closer to being a Prophet (in game mechanisms). Your starting "Pretender" is a useless figurehead, whose only purpose was to alter your blessings.

Anyone would be interested in either of these two? If so, please speak the word, and I will create the appropriate game.
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