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December 22nd, 2004, 06:26 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: I need some suggestion...
Quote:
Renegade 13 said:
I think the fighter weapon everyone is referring to is the "Small Electric Discharge" To get the highest level of this weapon, research Organic Weapons, and then smaller weapons. This weapon is cheap, high damage per kT of space used, and is probably simply the best fighter weapon there is.
Other hints: Use larger ship sizes, up to at least battleships. If you use the battleship hull, you get access to a weapon mount which increases the damage your weapon does against your enemies. This alone is a reason to use battleships, and you can also put more armor/shields, plus your ECM, sensors and multiplex tracking. In addition, you might even have some space for a cloaking device.
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The Organic weapon in question is the best for fighters, if you want a weapon with a rate of fire of one. The Small Telekinetic Projector is slightly weaker (and more expensive), and the best regular weapon is the usual DUC, if memory serves. The Small DUC does not even need research in Small Weapons, but merely one level of Fighters.
The weapon mounts should always be used, as they do not have any significant drawback. Note, however, that their relative increase in damage is weaker as the size increases; the Large Mount is a much greater improvement over no mount at all than the Heavy Mount over the Large Mount. (I might not want to use the Heavy Mount in one particular case, but that would probably not matter anyway)
I would like to make a correction Renegade though: there is usually not any need for cloaking devices. Instead, you will want to research Armour up to level VI, and put the Stealth Armour on your vessels. For 30kt, you will be given a +15 defence bonus, some added protection, and a level one cloaking device. You will also want to put the Scattering Armour for its similar defensive bonus.
The actual Cloaking devices are actually expensive to research and to use, and would only be needed if you played against someone who did not bother to put the best sensors in every system. (The research in anti-cloaking sensors is much cheaper than the research in cloaking) While the Hyperoptics I (Advanced Military Science IV) is enough to detect the Stealth Armour, you will need Hyperoptics III to detect the best level of cloaking available, in case someone is actually using these devices.
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December 22nd, 2004, 09:23 PM
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Private
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Join Date: Jan 2003
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Re: I need some suggestion...
well, I agree that you have human vs. AI down... but if you ever get SEIV Gold you will be slauted by the AI. I have found that unless you know all the AI races (how they attack, build ships, what they put on there ships) you have to be HIGHLY adaptible, I have never found a ship design that works all the time. many times I have beat one AI with a missile fleet and then the next race I meet has some other design that tears apart my wining fleet... in other words, don't limit yourself to those designs you said, try to keep yourself flexable. that is the samething you need to do in a PBW game... if you are not flexable you lose vary fast.
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December 23rd, 2004, 07:29 PM
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Sergeant
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Join Date: Jun 2003
Location: Coruscant
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Re: I need some suggestion...
Wow Sefter! When did you become so wise?! Awestrickened
I am. 
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December 23rd, 2004, 11:55 PM
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Lieutenant General
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Join Date: Nov 2002
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Re: I need some suggestion...
The Organic Armor before the regeneration bug fix was super powerful. You could just put tons of organic armor and no weapons on a big ship and just ram your enemies. Of course, this didn't work against crystalline races.
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December 27th, 2004, 09:15 AM
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Private
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Join Date: Apr 2004
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Re: I need some suggestion...
Quote:
Sefter Aruna said:
well, I agree that you have human vs. AI down... but if you ever get SEIV Gold you will be slauted by the AI. I have found that unless you know all the AI races (how they attack, build ships, what they put on there ships) you have to be HIGHLY adaptible, I have never found a ship design that works all the time. many times I have beat one AI with a missile fleet and then the next race I meet has some other design that tears apart my wining fleet... in other words, don't limit yourself to those designs you said, try to keep yourself flexable. that is the samething you need to do in a PBW game... if you are not flexable you lose vary fast.
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Generally i try to have a fight with my enemy before changing designs of ships. So, if i find that he is using missile, i will go PDC etcetc...
Flexible? well, more than this! I generally keep my fleet missile-directfire-pointdefense to a 2:4:2 ratio... (that is my standard fleet).
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