Population mass and bonusses:
Wow! Now that's is the part I have the least knowledge of. All that talk about populationbonusses aren't my cup of tea. Luckily Val, Pathfinder, Nomor and Grumbler did all that stuff. I didn't want to fight with those values.
The most important stuff I touched were the components, the weapons, the tech tree and the facilities.
Ship maintenance:
Okay, ship maintenance is high. So change it into the values stock SE IV uses. If those values don't cut it, we'll start changing them.
Militia:
Great idea. I never saw those vaules because of the huge chunk of other things to do.
Propulsion:
Ships too fast? Hmm... I beg to differ. I think the ships run at just the right speed. In early game the ships run a bit slow, but later on the ships run like steamtrains. I like that. But if you do want to change them. Beware of the many, many error the eniges gave. Ask Pathfinder and Grumbler for advise on this, they have A LOT experience with them.
Armor:
I didn't liked the armor too. It's far too complicated.The person who invented this system (sorry, I always forget who that was) explained it to me once, but still I think a major overhaul to make it simpler would be in place.
Facilities:
One of the shortcommings of SE IV is the planetbound building of ships. I created a few facilties for a mod I intended to produce (due to timelimitations and the limitations of SE IV I never finished it, but I got close thought. About 50% of the textfiles is done and about 90% of the grafics are done). I created them to get a spacebased construction scheme. It worked, but not without flaws. The rate of construction in the beginnig is very slow. You really have to chose the costs of the starting buildings very carefully. This makes this system only suitable for low tech and high tech beginnings.
As for the constructioncosts. This makes or breaks the speed of the game. So I say we lower those by about 50%. That way we gain a huge amount of speed. If this is too much or too little, then we can adjust this again.
I really like the construction of this mod and I really hope this mod will see the light of day some day.
I want to help where and when I can, but do bear in mind I'm busy graduating and that is at the moment my number one priority.
I'm terribly sorry that your e-mails didn't end up in my mailbox. I'll post my e-mail adres again:
kaptein-aso@planet.nl
I hope this helps. Oh yeah, do give your e-mails recognisable names, I get A LOT of spam. That way I notice them faster.
Also try to mod bitesize chunks of data. If you look at the whole beast at once you get the same feeling of helplessness as Grumbler and I got. Take stock SE as the basis and add stuff to that. I tried it that way too and I discovered that there weren't as many errors present in my Version as in the earlier Versions.
Embrace the KISS principle!!
(Keep It Simple Stupid)