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  #1  
Old December 24th, 2004, 06:03 AM
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Aiken Aiken is offline
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Default Re: What I Did Today

Maybe because it has only 1700 polygons?

Damn, both dxf and vrml 1 lose texture information. And vrml 2 refuses to load because some poligons are not triangulized
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Old December 24th, 2004, 06:53 AM

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Default Re: What I Did Today

http://web.axelero.hu/karpo/


3D file converter, shareware, but supports the DOGA format, dunno if it's of any help tho.
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Old December 24th, 2004, 10:00 AM

Raging Deadstar Raging Deadstar is offline
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Default Re: What I Did Today

Aiken: were those screenshots below supposed to of a Gundam?

Atrocities: This sucks. Now i've always preferred Shipsets done with Moray and POVRay, but your latest work is definitely some of my favourite. Maybe David Gervais could tell us what program made the starfury shipsets as a starting point, it looks like you might have to learn a new program
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Old December 24th, 2004, 01:40 PM

Phoenix-D Phoenix-D is offline
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Default Re: What I Did Today

Quote:
aiken said:
Maybe because it has only 1700 polygons?

Damn, both dxf and vrml 1 lose texture information. And vrml 2 refuses to load because some poligons are not triangulized
Lithunrwap is showing it has 3000..and .x export doesn't lose texture info.
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Old December 24th, 2004, 02:06 PM
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David E. Gervais David E. Gervais is offline
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Default Re: What I Did Today

I believe the artist who did the models is using 3DS Max, so that is not really a surprise, or an option for AT or others like me who have a next to nothing budget.

Cheers!
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