Re: Anyone interested in a playable B5 mod, read h
If you are playing the mod (which has been quite some time ago for me, so I could be wrong), you are presented with no less than three armor types and a few other classes (reactive, absorbing and some others), it's just too much. I embrace the KISS philosophy wholeheartedly.
Suggestions as to reduce the amount we have now?
RagsX:
My attempt at the next incarnation of this mod, was based on modularity. I wanted to make the whole mod modular. First Grumbler and I would make the part every race could get, then bit by bit we would add the moduls for the different races. Will that be a good idea now too?
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