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December 27th, 2004, 02:42 AM
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Limiting planets to 1 facility (for SE2-ism mo
Well, it was SOMETHING in planetsize.txt... replacing the one I had with the stock one fixed things...
edit: Aha, it was the fact that I removed ringworlds and sphereworlds! Apparently the game requires those entries to be in place... 
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December 27th, 2004, 08:02 AM
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Join Date: Sep 2003
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Re: Limiting planets to 1 facility (for SE2-ism mo
Well, did you remove the Ringworld and Sphereworld Generators in components? These two entries require a constructed planet (1 and 2 respectively), so I guess it would be a problem if you kept them while removing the constructed planets.
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December 27th, 2004, 12:52 PM
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Re: Limiting planets to 1 facility (for SE2-ism mo
I tried that but the game crashed anyway... 
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December 29th, 2004, 07:18 PM
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Re: Limiting planets to 1 facility (for SE2-ism mo
All right, Ringworlds and Sphereworlds will just be *unresearchable*
Now, how come I can't get the game to start me with Tech Level 20 on a high tech start??? It always starts on level 1... I even tried putting the colony techs back in so the game would not default Tech Level to 1 even though it's supposed to start higher... 
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December 29th, 2004, 08:38 PM
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Shrapnel Fanatic
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Re: Limiting planets to 1 facility (for SE2-ism mo
Hard to say without a file at hand...
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December 30th, 2004, 12:13 AM
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Re: Limiting planets to 1 facility (for SE2-ism mo
Sure thing... see attachment 
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December 30th, 2004, 12:16 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Limiting planets to 1 facility (for SE2-ism mo
Nothing obviously wrong that I can see. You shold get level 20 in a high tech start. We can't test it onour machines though without the rest of the modified data files.
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