.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old July 15th, 2001, 09:31 PM
Baal's Avatar

Baal Baal is offline
Sergeant
 
Join Date: Feb 2001
Location: Utah
Posts: 221
Thanks: 0
Thanked 0 Times in 0 Posts
Baal is on a distinguished road
Default Re: Small Afterburnner

Here's how I see the usefulness of Afterburners. It takes 2 engines to get one combat movement point, a 2:1 ratio. Afterburners make combat movement points so at the second level of afterburners they become quite useful. Afterburner 2 makes 2 combat movement points for 20 kt, that would require 4 engines to get the same amount of movement. So, I make my fighters so they have an odd amount of strategic movement points and an afterburner 2 or 3.

I can get 8 combat movement points using 7 Quantum engines and an afterburner 3 on a large fighter. Quite impressive, considering it still is tough to kill and can deal damage.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:10 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.