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  #1  
Old December 29th, 2004, 07:18 PM
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Default Re: Limiting planets to 1 facility (for SE2-ism mo

All right, Ringworlds and Sphereworlds will just be *unresearchable*

Now, how come I can't get the game to start me with Tech Level 20 on a high tech start??? It always starts on level 1... I even tried putting the colony techs back in so the game would not default Tech Level to 1 even though it's supposed to start higher...
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Old December 29th, 2004, 08:38 PM
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Default Re: Limiting planets to 1 facility (for SE2-ism mo

Hard to say without a file at hand...
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Old December 30th, 2004, 12:13 AM
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Default Re: Limiting planets to 1 facility (for SE2-ism mo

Sure thing... see attachment
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File Type: txt 320647-TechArea.txt (4.1 KB, 134 views)
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Old December 30th, 2004, 12:16 PM
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Default Re: Limiting planets to 1 facility (for SE2-ism mo

Nothing obviously wrong that I can see. You shold get level 20 in a high tech start. We can't test it onour machines though without the rest of the modified data files.
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Old December 30th, 2004, 12:33 PM
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Default Re: Limiting planets to 1 facility (for SE2-ism mo

I pasted that Tech Level tech area into stock files and I get level 20 on a high tech start. Level 5 on a medium tech start. Seems to work fine.
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Old December 30th, 2004, 03:57 PM
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Default Re: Limiting planets to 1 facility (for SE2-ism mo

OK, here are the rest of the files. I just included a slightly modified AI (no research but Tech Area) so I don't get those annoying AI errors when I start a game...

I know about the extra blank line with "--todo--" in between in components.txt; that's where I Last stopped working on the components
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File Type: rar 320749-SE2-ism Mod.rar (118.4 KB, 120 views)
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Old December 30th, 2004, 05:39 PM
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Default Re: Limiting planets to 1 facility (for SE2-ism mo

Ok, I see the problem you are having now. The cause is the colony modules in the components file. If you remove those form teh file then you can start at level 5 or level 20. Of course then you can't colonize any planets.

What is it you are trying to accomplish there? Perhaps if I know how it's supposed to work for the mod I can come up with a way to duplocate that in the mod. I've never played SE2.

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