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January 2nd, 2005, 02:34 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Finished with New Set the Saturian Commonwealt
Thank you. I am really proud of the set as well. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 2nd, 2005, 04:27 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Somewhere out there...
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Re: Finished with New Set the Saturian Commonwealt
Quote:
It's sets like these that make me want to install DoGA again.
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Okay, so slightly off topic but I do notice that alot of you guys use doga to model the shipsets with. Is it a free program? If not about how much would it cost?
Anyways, realy nice shipset.
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January 2nd, 2005, 04:56 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Finished with New Set the Saturian Commonwealt
You might want to bypass Doga and use a program more capable of creating 3d models for use in-game, rather than just rendering 2d images. Doga can render great 2d images (such as Atrocities' work), but it sucks for games that use real time rendering, as the polygon count of the models is way too high. This will allow you to make models that can be used both in SE4 and SE5. Surely somebody will post links to their favorite modelers.
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January 2nd, 2005, 05:00 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Finished with New Set the Saturian Commonwealt
DOGA is free to use, but many of us have paid the $40.00 us to registar it.
DOGA is a great 3d tool, better than most in its price range, and is being used in games and believe it or not, tv in Japan.
But Fyron is correct the polygons are exceptionaly high for use with real time rending games like SF and SE V.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 2nd, 2005, 07:32 PM
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Corporal
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Join Date: Jun 2001
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Re: Finished with New Set the Saturian Commonwealt
Beautiful work! I think the transports would be better as warships, though...
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"The bigger the smile, the sharper the knife." - Ferengi Rule of Acquisition #48
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January 2nd, 2005, 08:58 PM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
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Re: Finished with New Set the Saturian Commonwealt
I Use Anim8or www.anim8or.com It's free, and I have succeded in making a few models that worked in Starfury. Although the models need to be converted from .obj or .3ds to .x in some 'other' program. I think I used conv3ds.exe the file converter that comes with the DirectX SDK.
Anyway, that's my 2 cents.
Cheers! 
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January 2nd, 2005, 09:14 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: Finished with New Set the Saturian Commonwealt
I'll push Blender as always. I found it very powerful - plugins, scripting, ability to use external renderer, subsurfacing, boolean operations, some NURBS capabilities, a lot of tutorials and creative community. And native export to .X (in 2.36 at least). And free.
The only problem is interface. It's not a newbie friendly. But people who got accustomed with it told it's very comfortable to use.
edit: fixed links
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