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January 3rd, 2005, 04:53 AM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
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Thanked 30 Times in 11 Posts
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Re: Ulm beefed up ...
Quote:
CUnknown said:I hate to tell you this, but you're going to lose, Tuidjy. 
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We shall see about that, won't we? Of course, if you lose even under these
very favorable conditions, I expect your vocal support every time someone
tries to talk the developers into beefing up Ulm.
__________________
No good deed goes unpunished...
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January 3rd, 2005, 09:22 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Re: Ulm beefed up ...
Sounds like some good ideas, all very nice.
If I may....
- Faster-loading Arbs sound too powerful to me.
- I wouldnt want too many strat-2 Ulm units, I think that detracts from the Ulmish flavor.
- The higher MR sounds like a very good solution.
- Elemental smiths are really very strong now -- had anyone considered a unit with 1 full random, sort of like a sage with higher MR and without research bonuses?
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January 3rd, 2005, 09:52 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
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Re: Ulm beefed up ...
Quote:
Tuidjy said:
Quote:
CUnknown said:I hate to tell you this, but you're going to lose, Tuidjy. 
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We shall see about that, won't we? Of course, if you lose even under these
very favorable conditions, I expect your vocal support every time someone
tries to talk the developers into beefing up Ulm.
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Wow, first MP game this year! I bet 10 astrals on Tuidjy winning. 
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January 3rd, 2005, 03:25 PM
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Corporal
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Join Date: May 2004
Location: Strasbourg, France
Posts: 170
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Re: Ulm beefed up ...
20 astrals Petar will win the games with C'tis and Abysia.
The only chance CUnknown has will be in the first game where he should go straight for Pythium's capital and hope that Petar cannot stop him on turn eight/nine. On that one, I will make no bet, but I would certainly love to see the turn files after the game is over.
__________________
Wrath them 'till they glow, and arrow them in the dark.
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January 3rd, 2005, 03:51 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
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Re: Ulm beefed up ...
Quote:
The only chance CUnknown has will be in the first game where he should go straight for Pythium's capital and hope that Petar cannot stop him on turn eight/nine.
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Well if it is going to be a quick game then perhaps Serpent Cult with a strong bless would be the way to go ( eg: E9N9 ). While such a nation runs out of gas pretty quickly the troops are nigh impossible to stop ( except for the vulnerable preist who is there simply to cast bless ).
Also very short/small games can come down to whom has the best combat pretender. In which case Ulm is not disadvantaged at all.
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