Re: Ulm beefed up ...
I could find myself warming to two different master smiths...one with 2E1F and one with 2E1R (and maybe making it a random elemental path). Especially if the ones with random were capital-only.
It is encouraging to see folks try to beef up ulm a bit for multiplayer. I see many situations in which defense ends up being more important that sheer protection which is Ulm's forte.
The amount of forging that can be done without the independent magi is quite limited. And empowerment is extremely expensive. (It would be nice if you could empower for forging purposes (and site searching purposes) only for a lesser cost and not be able to use the path for ritual spells or in combat...this would be more thematic for ulm. Powerful forged items but weak battle magic and limited summons.)
I am still amazed that folks have suggested 3E2F1R. That would arguably make ulm the most powerful nation in the game.
Ulm would really benefit from a random elemental magic, especially air, for eyes of aiming on the smiths without having to put air magic on the pretender or get extremely lucky with magic sites.
Interesting discussion. I agree that ulm needs better capital-only troops...perhaps something nice with a strat move of 2 whether or not it is blessable.
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