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  #1  
Old January 5th, 2005, 11:10 PM

Cohen Cohen is offline
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Default Re: Age of Men: Themed Game

I'd like to play, but keep in mind something like a Wraithlord is very nasty and not so big in size.

Other stuff you need to count are the nations restricted to heavy infantry like Ulm.
They probably can't afford many mages in armies.

As Age of Men, may I suggest to add human pretender rule?

Indeed, Vanheim and Man could have a great benefit cause of their elite troops and blessed mage-priest-commander ...

Another rule should be about priests, I mean, som nations have priest lvl 3 (sermon of courage) that are mages, like Abysya or Arco or Pythium. That's not fair for those nations to be forced to lose a mage "slot" for someone that is needed more for keeping their troops in the battle than direct spellcasting.

And what about Undead Nations? They could have plenty of stuff spamming skeletons, because they can get hundreds of troops easily toghether.

I'd put free mages til they've no more than 2 magic level in total, or 3. Or related 1 every 10 units.
Meanwhile the stronger mages, could be 1 every 25 units. There're still the options of false horror spamming for lower level mages.

I like the idea of a game based on national troops, we need to refine the rules however. And national heroes will mean something more!!!
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  #2  
Old January 6th, 2005, 06:51 PM

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Default Re: Age of Men: Themed Game

People are getting sidetracked by all the traditional SC chasis. The house rule states that only *recruitable* size 2 units can be used in an SC fashion. So Wraithlords, Firbolgs, Vampire Lords, etc, all cannot be equipped in that way. You could still use them as mages or thugs or something, but no more than that.

Yeah Ulm is just as crippled as ever.

Human pretenders might be fun too, yeah. It is the Age of Men, after all

Very good point about priests. I think the way to tackle that problem, instead of trying to add some additional work of checking whether a mage is 1, 2, 3 in some magic path is just to mod the nations in question. I will take thier cheapest mage/priest unit that has H3 and copy it and remove all magic (except for holy) from the copy. (Can this be done via modding? Do I have to overwrite an existing commander for that nation?)

Undead nations will definitely have far too easy a time complying with the troop house rules. I think that all nations which have units with Unholy magic should be Banned (just Ermor and Ctis DT, i think?)

National heroes will definitely be something to get excited about in this game. I'm looking forward to that!

Quote:
Cohen said:
I'd like to play, but keep in mind something like a Wraithlord is very nasty and not so big in size.

Other stuff you need to count are the nations restricted to heavy infantry like Ulm.
They probably can't afford many mages in armies.

As Age of Men, may I suggest to add human pretender rule?

Indeed, Vanheim and Man could have a great benefit cause of their elite troops and blessed mage-priest-commander ...

Another rule should be about priests, I mean, som nations have priest lvl 3 (sermon of courage) that are mages, like Abysya or Arco or Pythium. That's not fair for those nations to be forced to lose a mage "slot" for someone that is needed more for keeping their troops in the battle than direct spellcasting.

And what about Undead Nations? They could have plenty of stuff spamming skeletons, because they can get hundreds of troops easily toghether.

I'd put free mages til they've no more than 2 magic level in total, or 3. Or related 1 every 10 units.
Meanwhile the stronger mages, could be 1 every 25 units. There're still the options of false horror spamming for lower level mages.

I like the idea of a game based on national troops, we need to refine the rules however. And national heroes will mean something more!!!
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  #3  
Old January 7th, 2005, 07:25 PM

Ironhawk Ironhawk is offline
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Default Re: Age of Men: Themed Game

After talking it over in IRC, we came to some conclusions about how the house rules will work out. To avoid any confusion over what is acceptable in terms of an SC chasis we are removing the size restriction on that rule:

2) Only recruitable commanders can be used as SCs

And then outlawing the use of Jotunhiem. The remaining nations have a handful of size 3 and size 4 units but they've been looked over and dont seem overpowered. To put any magic item, other than a magic booster, on a summoned commander would then be considered a violation of the rules.

Additionally, any nation that has Unholy magic will be Banned since it can too easily circumvent the troop requirements of house rule #1. This means: All flavors of Ermor, Ctis DT, Pangea CW, and Ulm BF.

Lastly, a handful of summoned commanders are too powerful even without items and will be removed. Most notably Vampire Lords and the ID with the Hellsword. Others may be included at a later date.
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Old January 8th, 2005, 07:51 PM

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Default Re: Age of Men: Themed Game

What about giving some equipment chances to some summons?

An example is the Firbolg, that has 15 precision, that would be wasted without a bow. In that case I'd have nothing contrary giving to a firebolg a magic bow.

Who's in charge to remove the magic item slots from any big guys? Even because in limit cases someone could loot from enemy a cursed item, so he can't remove that Scythe of Slaying from his guy.

Underline the fact that some "magic booster" are damn good weapon, apart from SunSlayer that is unique, the Blood Thorn is non unique, and have drain life.
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  #5  
Old January 8th, 2005, 08:08 PM

quantum_mechani quantum_mechani is offline
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Default Re: Age of Men: Themed Game

Good point about bows, it seems like a good idea to alow ranged weopons as well as boosters on any commander. I think we decided to mod out the blood thorn.
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  #6  
Old January 8th, 2005, 09:15 PM

Ironhawk Ironhawk is offline
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Default Re: Age of Men: Themed Game

True, true. If you want to put bows or other ranged weapons on a summoned commander that seems ok.

Blood thorn is going to get yanked, yeah. A one handed lifedrain weapon is too powerful anyway.

As for summoned commanders picking up items? We probably should mod out all thier item slots, but I am just too lazy to do that I think we should just say if you pick one up you have to hand it off to a recruited commander or a lab as soon as possible.

Speaking of modding tho does anyone know how I can mod nations to add in a basic H3 unit (for those nations that have only mage+priest)?
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  #7  
Old January 9th, 2005, 01:25 AM

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Default Re: Age of Men: Themed Game

I was mentioning the fact you can get a cursed item with your summon, so you can't remove it.
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- The Enemy of the SC and all the overpowered and unbalanced things.
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