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January 6th, 2005, 06:50 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
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Re: MOD.MAKING.PROGRAM
Quote:
Endoperez said:
Real Basic promises to be Visual Basic for Windows/Linux/Mac, but it has a 150$ price tag attached to it...
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If it really should be some kind of basic, check out XBasic http://xbasic.sourceforge.net/
It's code compatible between Linux and Win32, comes with a GUI builder (in fact, it's part of the IDE) and it's free,too.
Sadly, documentation is rather scarce, or obsolet, so it's not so easy to get into as is Tcl/Tk.
.tcl code file attached - see previous posting
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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January 7th, 2005, 12:19 PM
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Sergeant
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Join Date: Dec 2003
Location: Würzbueg, Germany
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Re: MOD.MAKING.PROGRAM
Sounds all interesting, give me some time to read trough the stuff
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January 7th, 2005, 12:28 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: MOD.MAKING.PROGRAM
Some more about Tcl/Tk
[internet]
www.tcl.tk
www.self-tcl.de
Tcl-Coach (German only)[Editor,Wrapper, training course]
http://www.medienzentrum-ansbach.de/inf/download.htm
.. scroll down to the bottom. It's pretty self-explaining (help)
Tcl-Tutor (english) [training course]
http://www.msen.com/~clif/TclTutor.html
[Book] "Welch, Practical Programming in Tcl/Tk, 4th Ed."
it's a bit pricey, though.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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January 7th, 2005, 08:16 PM
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Corporal
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Join Date: Jul 2004
Location: clemson, sc
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Re: MOD.MAKING.PROGRAM
I've been writing a mod maker in C# .NET. Mostly it's been a learning exercise -- how to play w/ .NET, how to manage tabs, how communicate b/w different "controls." I hope to post the basic Version some time soon.
A lot of my time has gone into understanding the .NET GUI. If you write a simple text based MAD-LIB modder, it would take less time, be within modest JAVA capabilities, and be fairly portable.
Rylen
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January 7th, 2005, 08:27 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
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Re: MOD.MAKING.PROGRAM
Another thing that would sure be nifty is if the good developers would teach us how to access all the data from the game itself. Not only would this save an enormous amount of work, but when things changed in future patches the modding software would automatically change with it.
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January 8th, 2005, 11:40 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: MOD.MAKING.PROGRAM
Ygorl: be careful about what you wish for: an example of a bad wish's results.
Divine Wrath is never nice!
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