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Old January 7th, 2005, 02:15 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Ulm beefed up ...

Quote:
PrinzMegaherz said:
Has anyone ever forged the black steel armor for 10 earth gems?
I do in the second turn for undead pretenders with Ulm. Other than that I don't tend to use it.
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Old January 7th, 2005, 03:30 AM
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Default Re: Ulm beefed up ...

>> Has anyone ever forged the black steel armor for 10 earth gems?

> I do in the second turn for undead pretenders with Ulm. Other than
> that I don't tend to use it.

I am not sure you are doing your pretenders a favor, unless they
have life drain. A Ghost King who casts five buffs is pretty much
a given with Ulm, and I think that he is much better off without
the armour, what with the -5 to defense and the 50 points of
additional fatigue it brings.

A Vampire queen may benefit from the armour, but after the nerf, she
is not worth fielding.
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Old January 7th, 2005, 12:22 PM
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Default Re: Ulm beefed up ...

Quote:
Tuidjy said:
>> Has anyone ever forged the black steel armor for 10 earth gems?

> I do in the second turn for undead pretenders with Ulm.
> Other than that I don't tend to use it.

I am not sure you are doing your pretenders a favor, unless they have life drain. A Ghost King who casts five buffs is pretty much a given with Ulm, and I think that he is much better off without the armour, what with the -5 to defense and the 50 points of additional fatigue it brings.

A Vampire queen may benefit from the armour, but after the nerf, she is not worth fielding.
On the 2nd turn, Ulm isn't going to have nearly enough research to allow that GK to cast five buffs. But slapping the black steel armor on can allow the GK, the PoD, and the VQ to start expanding on turn 2, or even one of the liches. After you have some alteration and enchantment researched, then you take the armor off, and hopefully the PoD hasn't gotten any bad afflictions before then. (Ditto the GK, but his etherealness makes it less likely.)
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Old January 7th, 2005, 12:50 PM
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Default Re: Ulm beefed up ...

Quote:
Tuidjy said:
A Ghost King who casts five buffs is pretty much
a given with Ulm, and I think that he is much better off without
the armour, what with the -5 to defense and the 50 points of
additional fatigue it brings.
With a complete set of earth based trinkets, a ghost king does not need to cast any buffs, as he will have a protection of 30. Of course, you should probably add quickness and mistform, but anything else is not needed for bashing independents. One could also stick to the lighter blacksteel if you wanted, or use a PoD and put trampling boots on him.
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