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  #101  
Old January 4th, 2005, 11:22 PM
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Default Re: For 5hit5 and giggles

Now that is a Captitol ship!
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  #102  
Old January 5th, 2005, 12:39 AM
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Default Re: For 5hit5 and giggles

The smaller windows mean that the second ship is a LOT bigger than the first one!
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  #103  
Old January 5th, 2005, 01:26 AM
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Default Re: For 5hit5 and giggles

Unless that race only stands three inches high!
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  #104  
Old January 6th, 2005, 06:18 PM
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Default Re: For 5hit5 and giggles *DELETED*

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  #105  
Old January 6th, 2005, 06:39 PM
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Default Re: For 5hit5 and giggles

Ohhhhhhhhhh Nice work.... Very sweet.
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  #106  
Old January 7th, 2005, 05:16 AM
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Default Re: For 5hit5 and giggles

Sweet dude! Much better with the windows! Keep up the good work.
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  #107  
Old January 7th, 2005, 02:30 PM
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Default Re: Rag Tag Fleet.

Hi I am really really new. I don't even have the game yet. I did get DOGA to start designing ships. I have questions on size of the ships and texturing. First texturing. What is it and how do you do it? Next is there a size for the ships to be used?
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  #108  
Old January 7th, 2005, 03:27 PM
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Default Re: Building the RagTag Fleet

I created a type of Death Star. I named it Koala. I am not sure how to attach it. Do I have to have it on a web site? Note: It is not textured since I have no clue.

I will try to attach a file.

The file worked. Any comments would be appreciated. Thanks. I hope to have the game soon.
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File Type: bmp 322571-Koala.BMP (225.1 KB, 196 views)
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  #109  
Old January 7th, 2005, 04:33 PM
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Default Re: Rag Tag Fleet.

Quote:
Riesig_Bar said:
Hi I am really really new. I don't even have the game yet. I did get DOGA to start designing ships. I have questions on size of the ships and texturing. First texturing. What is it and how do you do it? Next is there a size for the ships to be used?
If you have DOGA, texturing is pretty easy. As you use the program you will learn. (Namely is just pick a color - find a texture to use - and apply to that part.

There is a tutorial about ship set design on the Gold CD and a link to it in the New Members Read sticky thread.

The size of all protrait images must be 128 x 128 Size of mini images must be 36 X 36.

In most cases I render my images at 1000 x 1000 and then resize to 128 or 36. I then open them in Paint and check for masking issues. Masking issues are the black area around your model. If it is not all black, your model when it passes through a nebula will look really bad.

Again read the ship set tutorial. DOWNLOAD LINK It should help a little.
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  #110  
Old January 7th, 2005, 04:41 PM
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Default Re: Building the RagTag Fleet

Quote:
Riesig_Bar said:
I created a type of Death Star. I named it Koala. I am not sure how to attach it. Do I have to have it on a web site? Note: It is not textured since I have no clue.

I will try to attach a file.

The file worked. Any comments would be appreciated. Thanks. I hope to have the game soon.
Well your off to a good start. The one thing about DOGA though is that you can easly get carried away with using the pre-fabbed parts. As you learn the program you will more than likely want to start making your own parts. When you do, save them as part - name, then export them as a part. Whenever you need them to be a differant color, you open the part up and recolor/texture it, and then save it and export it again. (Preferably under a new name)

When I design, I always try to make the Battleship first. Then work my up and down the list.

Making ship sets is a lot of fun. DOGA is a great tool to use and many people have created some very impressive work with it.
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