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Old January 10th, 2005, 03:47 AM
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Default Re: Suicide Junkie: pls read, about b5 armor syste

First, i guess the 3 armor components (Primary, Alternate and Additional) are just like the sensors and ecm in the mod, you can pack one of each which will increase the overall performance. It still stack, and increase effiency when used together. That part wasnt hard to figure out.
Unlike the ECM and Sensor system it will always be smart to use all 3 "layers" of the armor, since their cost is not that big at all, unlike ecm and sensor you dont have to decide if the costs are worth it.

- Sort of, but not really.

The primary is big, powerful, and one-per-ship.
The secondary lets you add a piece of weaker, stacking ability. (one-per-ship again)
The Additional replaces the secondary. It is exactly the same, except there is no limit on the number you can add.

---

Now each armor "Layer" offers 5 different "technologies", Scattering, Refractive, Channeling, Conductive, Emmisive.
Different from stock, those names have actually no other difference than increased ability to decrease damage.

- Yes.

Obviously thats pretty strange, i think the names cant be left the way they are, because they confused me quite a lot, and i guess/know players of the mod agree.
- They were named as such in order to give them a B5 flavour.
The name really isn't important to me, although IMO it does sound good.

Ok, now lets go even further. Each TYPE of armor (scattering - emmisive) offers 6 levels to research, which will ONLY decrease the cost of the component.
Since the cost goes down 10 points per level, what is actually the point in research and developing "better" armor of one "name" ?

Obviously it is FAR smarter to just research the next "TYPE" of armor, i.e. skip levels 2-6 from scattering armor and research refractive armor.

- Going up a level in the ability direction is VERY expensive, though. The price tech and HP tech are much cheaper to research.
The thing to do is go up in ability as much as you can afford, then squeeze the other two techs in between your weapon/other research.

Now i havent fiddled with the techtree too much, so it could be possible that one is actually forced to fully develop scattering armor to even get access to refractive armor, in that point, my above question/thought is wrong.
- Nope. Just the cost. Which rises exponentially with tech level, or so.

At ANY rate, its still to confusing.
Im willing to go with your armor system in the basics, but it needs to be simplified. I.E. no more different "TYPES" of armor for one layer which actually give no benefit except better abilites.
All armors of one LAYER need to have the same name, for example "Emisive Armor I-X (Primary)", Emisive Armor I-X (Secondary) and "Emisive Armor I-X (Additionally).
Or for another example, there will still be different names, but only 3, one for each layer. So the Primary Armors is all named "Emmisive", the secondary armor is named §Refractive§ and the third layer is named "Conductive".

- That dosen't make any sense, really. Those three things don't work together.
If you look at the component portraits, you should see what I was getting at.
The Primary is the big toughie in the middle.
The secondary/additional is the add-on pieces which provide some fringe support to the primary.

In addition, and thats already clear, i already deleted a few armors. Midrange and Heavy armor, with 3kT and 7kT size respectivly have been deleted.
From now on, there will only be light armor, with 1kT size (in order to fill up empty space) and the 3 layers of damage-reducing armor. I actually saw no need for armors with 3kT and 7kT size, even if they provide better resistance and stuff.

- As fyron said, boo - hiss.
Toss out the structural supports, no prob. They never got seriously used in the PBW game.
But, sheesh, man. Light and Heavy armor are key. Midrange is a nice alternative to mixing grades. Not so much against the ancients, with their insta-death weapons, but absolutely critical against the young races.

Light armor only will also mean the shadow battlecrabs get crippled by the E.A. way too easy.

---

Look:

Light armor: bulk. Absolutely nessesary in big fleet combat.
Midrange: Happy medium option.
Heavy armor: protection. Nessesary for small to medium fleets and ships loaded with advanced armor.

Advanced armor: High tech addons to reduce incoming damage. 3D grid tech.
dimension 1) increase ability amount (mega pricey)
dimension 2) increase hp (real cheap)
dimension 3) decrease cost (real cheap)

Its not that hard, dangit!

Quote:
From now on, there will only be light armor, with 1kT size (in order to fill up empty space)
And armor is NOT the ignorable "fill-in-the-empty-space" crap it is in stock. There are no magic shields; this is THE protection mechanism for ships.
You NEED to put a healthy pile on your ships for optimum effectiveness.
If you don't have hitpoints, you're gonna get your *** handed to you. If you don't have the proper amount of heavy armor, you're going to be breathing vaccuum through the sieve that was your hull before your ship is even half-destroyed.
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